Heya peeps!
Skullgirls is my first fighter that I'm actually taking the time to learn (rather than mash buttons and hope for victory). I've played around the the majority of the cast and finally decided to learn Painwheel. While I understand that she's technically the most difficult to learn, especially for a beginner (the flight cancels and whatnot), she's by far my favorite of the cast. Plus, not many people play her so I have to advantage of my opponents not fully understanding the matchup :D.
Setup:
Skullgirls PC
Qanba Q1 with Gamerfinger mechanical buttons for LP MP HP, LK MK HK and stock assist buttons. I plan on upgrading the stick to a Hori Hayabusa. The stock stick is starting to creak and it's getting really annoying <_>.
General:
-While I understand the importance of mixups I never seem to do them in a real match. I probably just need to learn which of PW's moves hit high vs the ones that hit low. And learn a mixup string, too.
-I'm meh at blocking. I have a bad habit of not pushblocking and not changing my block stance.
-I abuse the shit out of charged j.HP in neutral, usually flight canceling out if I'm not near the opponent.
-I don't use my kicks anywhere near enough. This is especially true with the jumping kicks.
-There have been many times where I though I hit the opponent a few times, supered, just to realize 'Oh, they're blocking now. Shit. That's a free punish'.
-When I'm playing a team, I raw tag way too much. Most of it's unsafe, but there are some times where I get a safe raw tag.
-Bad habit of holding down when I'm going for my basic combo (below) and it messes it up. Need to work on execution of my stick hand.
-I understand the basics of neutral, but am not able to put it into play. Just need to work on memorizing what moves are good for neutral vs what aren't.
-When I try to grab, I get a LP or LK instead. Just need to work on synchronizing the button press.
-Most of the time, my snapbacks usually get blocked even after I hit the opponent a few times before.
-And most likely a lot more that I can't think of right now. I'll start recording my matches to post on this Diary.
Painwheel:
-Right now I'm working on being able to flight cancel in combos. I've been practicing a beginner combo I learned from this video.
c.LK, c.MK, HP, xxFly, 3j.LK, c.MK, HP xxLK Buer, xxDeathcrawl. My problem points are:
1: Totally missing the cancel window for xxFly. (This is the problem that happens the least)
2: Going from xxFly into the 3j.LK. I think I'm inputting the down-forward command too early so I land before the j.LK comes out.
3: When I connect with the 3j.LK, linking it to c.MK. That's just a timing issue, I believe. I'm so used to going straight from one button to the next with the rest of the cast.
Quick Update: I'm hitting the beginner combo a lot more consistently in training. I'm still not hitting it 100% of the time, but it's a lot better. Something clicked on the timing.
That beginner combo is one part of a BnB the video I linked showed. The intermediate version goes:
c.LK, c.MK, HP, xxFly, 3j.LK, c.MK, HP xxLK Buer, xxFly, j.LP, j.LK, MP, j.MP(x4), j.HP(x3), j.HK(x4ish), xxThresher.
The full BnB he showed goes:
c.LK, c.MK, HP, xxFly, 3j.LK, c.MK, HP xxLK Buer, xxFly, j.LP, j.LK, MP, j.MP(x4), j.HP(x3), j.HK(x4ish), LP, LK, c.MP, HP, xxLK Buer, xxDeathcrawl.
That's about all I can think of for this first post. Any and all comments/advice is greatly appreciated. And if there are any good Painwheel players out there willing to help a beginner, I would love it if you added me on Steam. I'm always looking to improve! :D
Skullgirls is my first fighter that I'm actually taking the time to learn (rather than mash buttons and hope for victory). I've played around the the majority of the cast and finally decided to learn Painwheel. While I understand that she's technically the most difficult to learn, especially for a beginner (the flight cancels and whatnot), she's by far my favorite of the cast. Plus, not many people play her so I have to advantage of my opponents not fully understanding the matchup :D.
Setup:
Skullgirls PC
Qanba Q1 with Gamerfinger mechanical buttons for LP MP HP, LK MK HK and stock assist buttons. I plan on upgrading the stick to a Hori Hayabusa. The stock stick is starting to creak and it's getting really annoying <_>.
General:
-While I understand the importance of mixups I never seem to do them in a real match. I probably just need to learn which of PW's moves hit high vs the ones that hit low. And learn a mixup string, too.
-I'm meh at blocking. I have a bad habit of not pushblocking and not changing my block stance.
-I abuse the shit out of charged j.HP in neutral, usually flight canceling out if I'm not near the opponent.
-I don't use my kicks anywhere near enough. This is especially true with the jumping kicks.
-There have been many times where I though I hit the opponent a few times, supered, just to realize 'Oh, they're blocking now. Shit. That's a free punish'.
-When I'm playing a team, I raw tag way too much. Most of it's unsafe, but there are some times where I get a safe raw tag.
-Bad habit of holding down when I'm going for my basic combo (below) and it messes it up. Need to work on execution of my stick hand.
-I understand the basics of neutral, but am not able to put it into play. Just need to work on memorizing what moves are good for neutral vs what aren't.
-When I try to grab, I get a LP or LK instead. Just need to work on synchronizing the button press.
-Most of the time, my snapbacks usually get blocked even after I hit the opponent a few times before.
-And most likely a lot more that I can't think of right now. I'll start recording my matches to post on this Diary.
Painwheel:
-Right now I'm working on being able to flight cancel in combos. I've been practicing a beginner combo I learned from this video.
c.LK, c.MK, HP, xxFly, 3j.LK, c.MK, HP xxLK Buer, xxDeathcrawl. My problem points are:
1: Totally missing the cancel window for xxFly. (This is the problem that happens the least)
2: Going from xxFly into the 3j.LK. I think I'm inputting the down-forward command too early so I land before the j.LK comes out.
3: When I connect with the 3j.LK, linking it to c.MK. That's just a timing issue, I believe. I'm so used to going straight from one button to the next with the rest of the cast.
Quick Update: I'm hitting the beginner combo a lot more consistently in training. I'm still not hitting it 100% of the time, but it's a lot better. Something clicked on the timing.
That beginner combo is one part of a BnB the video I linked showed. The intermediate version goes:
c.LK, c.MK, HP, xxFly, 3j.LK, c.MK, HP xxLK Buer, xxFly, j.LP, j.LK, MP, j.MP(x4), j.HP(x3), j.HK(x4ish), xxThresher.
The full BnB he showed goes:
c.LK, c.MK, HP, xxFly, 3j.LK, c.MK, HP xxLK Buer, xxFly, j.LP, j.LK, MP, j.MP(x4), j.HP(x3), j.HK(x4ish), LP, LK, c.MP, HP, xxLK Buer, xxDeathcrawl.
That's about all I can think of for this first post. Any and all comments/advice is greatly appreciated. And if there are any good Painwheel players out there willing to help a beginner, I would love it if you added me on Steam. I'm always looking to improve! :D
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