- Joined
- Sep 6, 2013
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I'm not confident enough in my Double to really say what the favorable and unfavorable matchups are, but there should be a thread to discuss it.
Mainly I just wanted to post this as food for thought
In practice, I was getting smacked by parasoul's j.lp all day. In the lab though, it looks like double's j.lk should beat it or trade. The Great thing is that j.lk is hit confirmable even when jumping back with it. Unfortunately, abusing it means sticking at that mid range where parasoul's ground normals will be an issue.
The other thing I'm curious about is how to deal with napalm shot zoning as double (other than car). My solution was to stick to super jump height to make my way into j.hp range and wait for something punishable.
Mainly I just wanted to post this as food for thought
In practice, I was getting smacked by parasoul's j.lp all day. In the lab though, it looks like double's j.lk should beat it or trade. The Great thing is that j.lk is hit confirmable even when jumping back with it. Unfortunately, abusing it means sticking at that mid range where parasoul's ground normals will be an issue.
The other thing I'm curious about is how to deal with napalm shot zoning as double (other than car). My solution was to stick to super jump height to make my way into j.hp range and wait for something punishable.