mcpeanuts
Anchor Peacock is the future
- Joined
- Sep 2, 2013
- Messages
- 5,167
- Reaction score
- 7,322
- Points
- 113
- Age
- 39
- Location
- Massachusetts
- Steam
- may_contain_peanuts
I found this a while ago but I've been putting off posting about it until I'd used it enough in real matches to see if it's any good or not. At this point I think it's pretty good. Basically any time you think the opponent might dash at you, you can do c.LK and buffer c.MP. If they dash at you, the c.MP comes out and you get a combo. If they do something else, you just end up whiffing a c.LK, which recovers pretty fast so normally you have time to block if they jumped or w/e. I've mostly been doing this at the start of the round but I think it's probably good any time you're at that start-of-round sort of distance. It's not worth going for against everyone, but against characters with good forward dashes like Fortune/Valentine/Parasoul/other Doubles/etc it's pretty good when you think they're gonna dash in.
In theory there's a range where c.LK can hit but c.MP won't combo, but I haven't had that happen yet. If you're super worried about it you can do c.LK c.HP instead, which always reaches.
In theory there's a range where c.LK can hit but c.MP won't combo, but I haven't had that happen yet. If you're super worried about it you can do c.LK c.HP instead, which always reaches.