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Duos VS Trios

Which is better?

  • Duos

  • Trios

  • Both

  • I prefer solo


Results are only viewable after voting.
Ultimately to answer the op's question. the compostion is completley decided by the factors of:

A: your opponent and their team. and if you need to kill quickly a certain character then just go that route.

B: your characters.

Depending on who you learn you don't even need to use a third chracter you need to be very keen on your assist calls and knoww when to DHC for a kill.
 
Its just character.

Once you get to a certain point in skill the whole damage/health differences between Solo/Duo/Trio is very minimal for the most part.

If you lose to a solo "because" of trio health damage, using a duo will not make that much of a difference.
 
Rather than thinking in terms of "is duo or trio better" you need to think in terms of "how's my matchup with this team as a duo or as a trio versus my opponents current team"

Duo and trio can skew matchups into playable or unplayable. Peacock is a character that counters a decent amount of the cast, at least on a surface level. Now take a duo peacock, which is the second strongest peacock there is as far as strength and hp is concerned. And put her up against a trio...parasoul. Now what was a bad matchup becomes REALLY bad for the parasoul. Its not so bad that parasoul cant win it, i
But its super uphill.

Now take the same thing in reverse, a parasoul that is duo versus a trio peacock... This matchup isnt quite so bad at all ESPECIALLY if the parasoul gets a confirm on the peacock.


But generally speaking, the way i see it:

Duo is better overall from this perspective:


Easier to make a team and does more damage, assist spam hurts more so you have to be especially careful against duo counter calls as a trio.


Trio is better over all from this perspective:

Trio point has more options for assist calls and assist call mixups at neutral.


Duo also has the caveat of being better for character specialists as far as ability to play their point character and have that character do good damage and not die to quickly.

All in all i say that both are relatively even, with trio maybe taking the spot because of more variance ability at the neutral via assists.
 
Interesting topic with good points made so far. ON PSN, I see duos most commonly, and often match the person w/a duo such as BB & Fukua to start. I keep trying to improve Pea & Fortune so I can have a 3rd main just as strong. I think it'll be Pea.

When I do see a trio, the person is often quite good. But yeah, the opponent's playstyle & the matchup are big factors.
Sometimes when various duo & trios don't get me a win, I'll try solo BB, and that can sometimes do it. With a possible first offline tournament in a month , it's finally time to decide what the best team is for me.
 
Rather than thinking in terms of "is duo or trio better" you need to think in terms of "how's my matchup with this team as a duo or as a trio versus my opponents current team"

Duo and trio can skew matchups into playable or unplayable. Peacock is a character that counters a decent amount of the cast, at least on a surface level. Now take a duo peacock, which is the second strongest peacock there is as far as strength and hp is concerned. And put her up against a trio...parasoul. Now what was a bad matchup becomes REALLY bad for the parasoul. Its not so bad that parasoul cant win it, i
But its super uphill.

Now take the same thing in reverse, a parasoul that is duo versus a trio peacock... This matchup isnt quite so bad at all ESPECIALLY if the parasoul gets a confirm on the peacock.


But generally speaking, the way i see it:

Duo is better overall from this perspective:


Easier to make a team and does more damage, assist spam hurts more so you have to be especially careful against duo counter calls as a trio.


Trio is better over all from this perspective:

Trio point has more options for assist calls and assist call mixups at neutral.


Duo also has the caveat of being better for character specialists as far as ability to play their point character and have that character do good damage and not die to quickly.

All in all i say that both are relatively even, with trio maybe taking the spot because of more variance ability at the neutral via assists.
If I'm playing Parasoul vs. Peacock, I'd much rather have Para on a 3 character team than a 2 character team. On a 3 character team, only 1/3rd of my team is Parasoul.
 
Ok... But one third of your team is already dead... Not a good look my dude.

But yeah parasoul can win it on either team, it just aint easy and its going to be harder with less hp and damage.


Your post reads like:

Well parasoul will die anyways so atleast i have other characters to fall back on...

Thats losing from the character select screen... Were i you id revamp my strategy if thats what you're working with.
 
But yeah parasoul can win it on either team, it just aint easy and its going to be harder with less hp and damage.
http://img2.wikia.nocookie.net/__cb...compare.png/700px-Skullgirls_team_compare.png

How many times do I need to repost this?

Thats losing from the character select screen...
Yes, that's what happens if you find yourself as Parasoul vs. Peacock or Fukua. I'd rather lose 1/3 of my team to a crap matchup than 1/2 of it. Especially since I run Parasoul second, so if I somehow find myself with her vs. Peacock, something has probably gone *very* wrong already and I'm basically already screwed.
 
I'm in the "depends on characters/team" group.

Like when I play TJ, out teams are more or less the same, but since I take more damage and his characters have more health, trades always fall in his favor, on top of not really needing updo against his team. Feel like I do better after dropping a character from the team.
 
http://img2.wikia.nocookie.net/__cb...compare.png/700px-Skullgirls_team_compare.png

How many times do I need to repost this?


Yes, that's what happens if you find yourself as Parasoul vs. Peacock or Fukua. I'd rather lose 1/3 of my team to a crap matchup than 1/2 of it. Especially since I run Parasoul second, so if I somehow find myself with her vs. Peacock, something has probably gone *very* wrong already and I'm basically already screwed.


I have no idea what that link says. And I'm not going to look it over. But i would assume it has something to do with EVEN matchups and how hp is more or less the same when factoring in effective damage versus hp and bla...


But we arent talking about an even matchup, we are talking about your team having a "throw away because it is countered" first character. Thats bad strategy. Its only a good strategy if you only play one team and one ratio and at that point you are still horribly countered.


Dont try to make a bad decision look good. It is what it is.
 
I have no idea what that link says. And I'm not going to look it over
Look at the extension. It's an image file. One that will lay bare the mysteries of "2s do more damage than 3s" (they actually don't. In fact, they actually do slightly less, when looking at whole team HP.)

But we arent talking about an even matchup, we are talking about your team having a "throw away because it is countered" first character. Thats bad strategy. Its only a good strategy if you only play one team and one ratio and at that point you are still horribly countered.
If you're running Parasoul as your point character (as opposed to needing her for an assist) vs. a known Peacock, and you have other characters, the correct move is to remove Parasoul from the team (that is, THE EXACT MOVE WE SAW SAGE MAKE IN EVO 2014 FINALS), not to remove another character and make Parasoul even more centric to your team (which, in fact, is a stupid move no matter where you're running Parasoul, since it makes the bad matchup *more* central to your team.)
 
I'm in the "depends on characters/team" group.

Like when I play TJ, out teams are more or less the same, but since I take more damage and his characters have more health, trades always fall in his favor, on top of not really needing updo against his team. Feel like I do better after dropping a character from the team.


Yep. When i play against ages and folks duos i do much better if i go duo as well.

Like against ages bella/double team it usually plays out like this assuming i get first hit:

Trio:

Have to reset like 3-4 times to kill bella or go for unsafe resets to get higher powered resets. Eventually he will get a second level and mash out DD>cats and if i got hit im probably losing a character in one reset.
If i didnt get hit he still has advantage and bella is healing on the sidlines because of cats.

If i get hit, then i usually die to one reset...

Duo:


My counter calls really hurt now so he's less likely to spam his assists, and if i get first hit i can kill in one or 2 resets meaning that a lot of times i dont even have to deal with DD>cats.

If i get hit it takes 2 maybe 3 resets to kill me.


All in all i like my chances WAY WAAAAAAY better with duo versus duo if my point character has a tough matchup with my opponents point character.
 
EDIT: This is in response to Sage.

So, what you're saying is that something else entirely was streamed, and the matches we saw where some player went from Parasoul/Bella/Double in earlier matches to Double/Bella against a Peacock weren't your games at Evo 2014?

Seems legit.
 
So, what you're saying is that something else entirely was streamed, and the matches we saw where some player went from Parasoul/Bella/Double in earlier matches to Double/Bella against a Peacock weren't your games at Evo 2014?
I can confirm this happened.
Sage didn't even make it to finals really
 
EDIT: This is in response to Sage.

So, what you're saying is that something else entirely was streamed, and the matches we saw where some player went from Parasoul/Bella/Double in earlier matches to Double/Bella against a Peacock weren't your games at Evo 2014?

Seems legit.
Yeah, Sage didn't even make it out of pools. Not sure what Evo 2014 you watched.
 
I usually play solo (lol soloing Val 2014 #goml#yolo#swag#insertanotherstupidhashtaghere#gobacktotwitterorinstagram) because I have more fun with it, but I think duo is better. Still, it all depends on the situation
 
Look at the extension. It's an image file. One that will lay bare the mysteries of "2s do more damage than 3s" (they actually don't. In fact, they actually do slightly less, when looking at whole team HP.)


If you're running Parasoul as your point character (as opposed to needing her for an assist) vs. a known Peacock, and you have other characters, the correct move is to remove Parasoul from the team (that is, THE EXACT MOVE WE SAW SAGE MAKE IN EVO 2014 FINALS), not to remove another character and make Parasoul even more centric to your team (which, in fact, is a stupid move no matter where you're running Parasoul, since it makes the bad matchup *more* central to your team.)


Sigh dude... I have no idea how your brain works but i will try to explain it once more. First of all i dont think you equate how the damage difference makes matchups playable and non playable. Its like you think peacock versus parasoul is 6-4 no matter the ratio. And in that world and thinking then yeah its smarter to go trio parasoul so that she is less of the team. But... Thats and incorrect argument because the matchups isnt always a 6-4. Id argue that even ratios that peacock/parasoul is 6.5-3.5 in peacocks favor. A bad matchup. BUT... And this is the thing that you seem to be missing... Peacock/parasoul at duo peacock and trio parasoul... Is probably more along the lines of 8-2. Its fucking terrible. THAT, my friend, is the matchup that you are arguing IN FAVOR OF.

Also, sage switching to duo does not support your arguments in this conversation thus far. Ive been saying that switching to duo is the smarter choice in some matchups, youve been saying that its better to go trio in a bad matchup against a duo.

And how you think that calling out sages switch to duo was a smart choice and supports your argument, when your argument is that duos do less damage... Is beyond me.


And finally i dont really care what a chart says dude. Chart isnt affected by psychology and getting its assist s punched in the face... The chart is about as frame fighter as it gets.. I dont listen to frame fighter.

If you think a chart is going to support your arguments against me... To me... Youve got another thing coming.

Anyways I'm proven my point sufficiently. I will not argue this any longer except to say that the things im explaining are taken from my own play... Not a chart.
 
Sigh dude... I have no idea how your brain works but i will try to explain it once more. First of all i dont think you equate how the damage difference makes matchups playable and non playable. Its like you think peacock versus parasoul is 6-4 no matter the ratio. And in that world and thinking then yeah its smarter to go trio parasoul so that she is less of the team. But... Thats and incorrect argument because the matchups isnt always a 6-4. Id argue that even ratios that peacock/parasoul is 6.5-3.5 in peacocks favor. A bad matchup. BUT... And this is the thing that you seem to be missing... Peacock/parasoul at duo peacock and trio parasoul... Is probably more along the lines of 8-2. Its fucking terrible. THAT, my friend, is the matchup that you are arguing IN FAVOR OF.
Exactly how the FUCK are you coming up with those matchup numbers?

I mean, I guess at 3v2 ratio, your Parasoul would be less likely to completely run through Peacock on her own, sure, BUT THAT'S TRUE OF LITERALLY EVERY SINGLE MATCHUP IN THE GAME, assists aside. You know, because your larger team HAS ANOTHER FUCKING CHARACTER, so of course that one point character is going to be less likely to run through a character on the opponent's team.

I mean, fuck, you're literally making absolutely zero sense here.

Also, sage switching to duo does not support your arguments in this conversation thus far. Ive been saying that switching to duo is the smarter choice in some matchups, youve been saying that its better to go trio in a bad matchup against a duo.

And how you think that calling out sages switch to duo was a smart choice and supports your argument, when your argument is that duos do less damage... Is beyond me.
*facepalm*
Having point Parasoul ratio 3 vs. point Peacock -- 1/3rd of your team is bad!
Removing Parasoul, going ratio 2 vs. point Peacock -- 0/2 of your team is bad! That's a big improvement!
Adding another character at random for no fucking reason -- 1/2 of your team is bad! That's worse than 1/3rd!

Are you seriously this incapable of comprehending kindergarten-level math?

And finally i dont really care what a chart says dude. Chart isnt affected by psychology and getting its assist s punched in the face
Already went through this with Isa; countercall/HB damage as applied to total team health actually favors 3s over 2s, by a very tiny (basically meaningless) amount.

If you think a chart is going to support your arguments against me... To me... Youve got another thing coming.

Anyways I'm proven my point sufficiently. I will not argue this any longer except to say that the things im explaining are taken from my own play... Not a chart.
Psychology and intuition from your own play are worse ways of determining which of two numbers is larger than math is.
 
@Dime_x

I don't disagree with what you are saying, but I really don't think anyone counters anyone quite like Peacock counters some of the cast. In my opinion, it is one of the few reasons she's actually viable as a 2. The sheer amount of damage you're going to get hit with just trying to move in is usually significant. With perhaps the exception of Fukua, there is no one that puts you quite at a disadvantage from round start like Peacock.

So yeah, in your Parasoul/Peacock example I think you're 100% right. While you effectively get a lot more health numerically, you're practically giving up one character for free making it a gimped duo vs a proper duo unless you really luck out and your Parasoul (in this case) can do a lot of work.

In other cases (really any not-Peacock case), I think the trio, regardless of an unfavorable match-up is generally the way to go. It is a bit more honest in any case whereas duo Peacock really comes down to "can you beat Bella/BB with one character left who has half life"?
 
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@Dime_x
I don't disagree with what you are saying, but I really don't think anyone counters anyone quite like Peacock counters some of the cast.
Parasouls I've talked to agree that the Parasoul vs. Fukua matchup is actually a lot worse than the Parasoul vs. Peacock matchup.
 
@Cynical yes cause being sarcastic and snarky is the correct way to go and project the exact argument you are presenting.

Either way math is not fighter, frames is not fighter. One player didn't even know ANYTHING about health, frames, or ANYTHING. he played by feeling.

My point. play the player. stop bantering about health and damage buffs or nerfs when really its all who you're playing and what you're playing against.
 
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I'm not asking for buffs or nerfs. I have no idea where the hell you got that from.

I'm simply stating the fact that 2s don't have a damage/life advantage over 3s, contrary to popular belief.
 
I'm not asking for buffs or nerfs. I have no idea where the hell you got that from.

I'm simply stating the fact that 2s don't have a damage/life advantage over 3s, contrary to popular belief.
whoops let me fix that. i meant "differences" i was on another tab.

No need to be some snarky twit though. *unwatches*
 
I play duo, but I would like to learn to play a trio eventually. Just don't feel good enough with my duo enough to warrant a third member.
 
I want to play Squigly in a trio, but I'll need to learn the others first.

I think though besides certain outliers, most characters can be played duo/triple. I wouldn't say everyone can be played solo, however.
 
To me, Duo vs Trio is simple. Duo wins harder, Trio gives you another chance to come back. That's it really. You could say that it gives you another teammate in exchange for damage. cough. Duo gives you more opportunities for dumb stuff like touch of death combos. Trio saves you some headaches if you get double snapped or something.

Are you the kind of person where you blast out of the gates, or do you need more meter for safety/shenanigans later? Most people lean towards safety versus a "win-more" button, but I think it's about even honestly.

Some personal opinions: I don't think matchup differences are significant enough when your character beats 2/3 or 3/4 or whatever of that big parasoul anyway. They've pulled their weight already. Teams matter more than characters. And you shouldn't use a character if you feel like you're screwed without an assist anyways.

I am going to give Duo a slight edge right now because of dumb Cerebella/Squigly/Filia/whatever combos. Mostly bonus points for easier usability, which I think actually still matters at this stage in the game. I think "easier" is a tangible benefit in a game where consistency is a big deal. Entertain the thought that you free up a button for dash as well, which makes doing dumb stuff easier for a lot of characters. When we all become godlike one day, then flexibility will matter more.
 
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I mean as long as you're not playing solo....

In the long run I think trios are better. But duos take less effort (until one character dies) so I'm with it.