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Eliza is an incredibly versatile fighter; in many ways she's fairly traditional, but at the same time she has an answer for almost any situation.
Pros:
- Fantastic anti-zoning tools (Throne of Isis, Weight of Anubis, armored c.HK)
- Strong, powerful hits
- Fairly long reach
- Good air-dash
- Very good air throw
- Almost shoto-like upper-cut and projectiles
- Sekhmet's unlimited armor
- H. Osiris Spiral's chip damage
Cons:
- Big, bouncy hit boxes
- Not very fast
- Combos aren't as long as some other characters
- When she gets hurt, she gets hurt hard. Eliza's been called "the Akuma of Skullgirls."
- Fairly poor against Marie on Nightmare
I find Eliza tends towards putting the opponent in their rightful place, which is kneeling in the corner of the screen. My basic string for her is
c.LK -> c.MK -> c.HP -> j.LK -> j.MP -> j.HP -> air dash -> j.LK -> j.MP -> j.HP. j.MP can be skipped if the spacing isn't quite right. j.MK and j.HK have good reach and are often used, too. It's possible to do a full aerial
j.LP -> j.LK -> j.MP -> j.MK -> j.HP -> j.HK, but I haven't found much use for it. You can get more information about Eliza's individual moves from
her Shoryuken page here. Here's a combo video you may find useful:
About Sekhmet:
I've seen a lot of complaints about Eliza users over-using Sekhmet, which is probably why you saw that she uses a lot of meter. Sekhmet's nifty on account of the armored overhead and multi-hitting stabby move, but I like to use her sparingly. The bounce from Sekhmet's heavy punch can be used for a normal Eliza combo starting from c.MK, so I try to capitalize on that when I can. Also, well, I mostly forget Sekhmet's there if I'm not fighting Marie. Consequently, running out of meter isn't a problem for me. I particularly like to save up for Ultimate Showstopper -> Khepri Sun, since I don't have to sacrifice the big stab at the end of Showstopper for it to link.
RE Teams:
I find a team of two lets me keep my hits heavy and my health plentiful while allowing me to recover a character if she gets hurt. Since Eliza can get hurt by a few missteps, it's probably best to have her up front, so you can switch to a backup fighter and let her recover.
With that in mind, perhaps she's not the best
starter character, but she's a fantastic
second character, especially after you've figured out the basics of the game and know the situations you run into well enough to want counters for all of them. That said, with a little experience she's fairly easy to pick up and delightfully powerful to use.