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EDIT: We have a Twitch account now! Check out the Fightin' Fœnatics at www.twitch.tv/fightinfoenatic; you'll see us streaming training sessions and (once we get people ready for them) our casual tourneys on Fridays at 8 PM US EST!
Welcome to the thread for the Skullgirls chapter of a Them's Fightin' Herds crew I'm trying to start up, the "Fightin' Fœnatics."
THE GOALWelcome to the thread for the Skullgirls chapter of a Them's Fightin' Herds crew I'm trying to start up, the "Fightin' Fœnatics."
I'm looking to get TFH fans together preemptively, supporting the game's eventual release while welcoming all fans, even those new to fighting games entirely. It's going to take Mane6 some time to really get everything packaged up enough for us to test as a beta (especially since they haven't even finished four of the six characters yet), so in the interim I'm suggesting all of us start sharpening our proverbial axes on what I think is one of the most beginner-friendly, yet still fully-featured and combo-extensive, fighting games out there. Skullgirls features truly diverse characters, one of the most impressive and feature-laden training modes ever, an extensive game mechanics tutorial, GGPO's fantastic netcode for smooth online play,
THE METHODS
This group is committed to encouraging players to converse with each other and to getting some matches going, such that we can gauge skill levels and see who needs to talk to who. To start, I'll be maintaining an Excel sheet (or something similar) of players with their skill levels, region, and W-L ratio, recommending matches within the group with a focus on gearing players up to more difficult opponents over time. This type of matchmaking exists for a lot of online leaderboards, but they'll still occasionally have your face get stomped by somebody that's miles ahead of you. We don't want you to get stomped unless you want to (or if you REALLY start talkin' a lotta' smack), so the goal is to avoid those demotivating scenarios unless requested. Players are going to be on the honor system for reporting match results, and if significant disputes arise for a particular match, we'll probably be forced to strike the results for the record. End up in multiple disputes with different people and it'll be safe to assume you're probably the faulty function, so you'll be removed from our equation.
Training is really important too, and using all the patience I've gathered from countless casualty drill sets/difficult maintenance items/hours on watch in an active reactor plant, I'll start by offering my own time (what's available of it) to train those below my skill level, no matter how much of a beginner they might be. Once more players join we'll have hopefully have a base of people willing to train others, so we'll use a similar Excel-based system to pair people up, schedules permitting. Keep in mind that if you don't at least work with me or any other assigned trainers when suggestions/instructions are given, you won't improve. That's just how it is..."practice makes perfect," and if you really take that saying motto to heart, you'll see the truth of it in the long run. At the end of training we'll gather both brief trainer/trainee training reports and store them for future reference; this will additionally act as a report mechanism for unruly individuals, and again, if the same person keeps ending up involved in issues, then they'll be removed. It's pretty simple.
Additionally, every Friday night at 8PM US EST, I'm looking to get as many members together as possible to test their skills in a casual tournament (titled "Friday Night Fœnatics"), with the format to be determined based on participants (Swiss, double elimination, single elimination). It's going to be restricted to PS4 players for now, though I'll figure out a Steam option very soon, and possibly switch the main (mane) event over from PS4 should that really be the dominant sector of interest. I personally have access to all versions of Skullgirls, but the PS4 release is currently the most fully-featured and supports a superior frame rate to the PS3 version (and is likely to become the tournament standard if it's not already...Sony's been making big moves on the FGC), thus the selection.
THE NAME
It's pretty simple. The Mane6 stream chats came to the conclusion awhile back that we should be called "Fœnatics" if we were to assign ourselves a fandom title (they're just so fun, those little titles), and since the group's biggest goal is to improve our actual fighting game abilities, adding the keyword of the genre to the group's name seemed a must. Therefore, "Fightin' Fœnatics."
THE œ
Hold the "Alt" key and enter "0156" on the number pad. In case you didn't feel like looking it up (I had to).
THE ME
I'm a long-time 2D fighter enthusiast, and I've been a fan ever since the magic day my mutant-loving ass stumbled across X-Men: Children of the Atom (the very first game in the VS series!) in an arcade at the tender age of 12...since then it's been a slow but steady build into a life-long love, encompassing all the works of such greats as Capcom, SNK, ArcSystemWorks, and now even these wonderful indie devs like Lab Zero and Mane6. If you consider Smash a fighting game, then I even owe my Naval tour to fighters (since I sorta' let "competitive" Brawl wreck my attempt at college). So yeah, I also spent six years as a US Navy nuclear ET, nearly four of those aboard an active Virginia-class submarine, and now that I'm out I've got a number of new opportunities sitting in front of me for my next job, but even with this transitional phase going on I'm doing my best to improve in my game of choice (Skullgirls for now).
My time in the service has taught me a lot about how much someone who's hardly the best at something can still strive to help get it accomplished, or (more importantly) excel at managing the team effort from a leadership standpoint. This is very applicable as I'm hardly a tourney vet and I need a lot more practice to get my own execution down, but I'm more than familiar with the jargon and can still execute close to half-health combos in Skullgirls despite that. I think this qualifies me to at least help get this aspect of the community going (since Mane6 are going to be busy for a bit), though I'm more than comfortable handing the reins to more appropriate individuals as they appear.
Also, if whatever my next job ends up being permits, you'll be seeing me at NEC 16 this year competing in the Skullgirls tournament. If it doesn't...well, at least I'm still supporting by having registered for it.
THE COMMUNITY
Well, I only just started this idea, so there isn't really a community 'cause ain't none of you joined yet! What I'm looking for from our player base, however, is a group of people actually committed to improving themselves as well as each other. There's plenty of groups and crews and resources for people to join and read and what have you, but even then new players may not know who to talk to or where to start, or may even be too shy.
Make no mistake, the FGC can be a rowdy place sometimes, so often times new players are intimidated by the attitudes or language of tourney-goers/online warriors. I'm looking for a combination of approaches here: with the influx of potentially clueless players this game is bound to provide, this group would seek to be a nurturing resource for those who wish to improve while also attempting to maintain the salty soul that has seen fighting games get more and more mainstream (we ain't MOBAs by any means...but screw MOBAs :-p). Basically, we're going to try somethin' difficult by catering to the brony "ideologies" (I put that in quotes because I've far too often seen them not be applied, both online and IRL) of friendship and fun while also catering to the we're-here-to-win FGC mentality. We'll go with "casual-competitive" as a designator, but as long as we're still enjoying the pursuit of victory, that's all that really matters. If you don't enjoy improving then...well, you're probably in the wrong group.
For the fighter gamers who don't really identify with the other communities supporting this game, all we're really looking for are people willing to give and show respect, encouraging the beginners while simultaneously challenging them and showcasing just what all that practice can do. Most of you will end up paired with each other, but anyone willing to exhibit some patience is more than welcome to throw in for training slots. It's important to note that teaching the details helps reinforce those details in your own mind, and can help make you a better player even when you're not actually the one playing.
MORE THAN ANYTHING, I would love for fans of Them's Fightin' Herds and members of this group to promote a sense of belonging to everyone who honest-to-God tries to improve, and I mean that. In particular, I want to call out how male-dominated the world of 2D fighters are. While this is historically due to the niche interest, times are a' changin' and we're looking to accomodate players who aren't just the same type of dudes as always. Competitive video gaming is becoming more and more popular, and unlike conventional/physical competitions, size/strength disadvantages are meaningless. Here it's all about basic hand-eye coordination and how fast you can think on the fly, much of which can be improved with practice (though natural talent will also always exist for the lucky few).
THE CONTACT INFO
If all this sounds interesting to you, and you agree with the methods to my attempt at managing and evolving this group, please follow on Twitter @FightinFoenatic. Additionally, you can email fightingfoenatics@gmail.com, request to join the PS4 community ("Fightin' Fœnatics - Skullgirls Chapter"), or contact me via Steam (Superhacker75mil) or Skype (SonghackerMMX).
If you don't think you'd be committed enough to fight/train regularly, you should still hit up the group to support and improve upon the idea, and who knows, maybe we can find a place for you yet.
The real stampede may be a ways off, but that doesn't mean we can't herd up the rest of you rarin' for a fight. Let's get to scrappin'!THE CONTACT INFO
If all this sounds interesting to you, and you agree with the methods to my attempt at managing and evolving this group, please follow on Twitter @FightinFoenatic. Additionally, you can email fightingfoenatics@gmail.com, request to join the PS4 community ("Fightin' Fœnatics - Skullgirls Chapter"), or contact me via Steam (Superhacker75mil) or Skype (SonghackerMMX).
If you don't think you'd be committed enough to fight/train regularly, you should still hit up the group to support and improve upon the idea, and who knows, maybe we can find a place for you yet.
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