sup broken :) long time no play & yeah definitely, I'm trying to make up some decent corner combos myself. But anyways can someone PLEASE tell me WHY this is activating IPS??? It's really pissing me off. I'm considering moving to valentine, but i need to practice a couple new combos before this tourney over the weekend, so my filia needs to be tight. I'm trying to work with Ringlet spire & that scorpion attack, but first I need IPS to STOP getting in the way! I can't seem to figure this out and I don't think I'm activating IPS either.Suggest a better one if you like. The reason why it has H-Airball at the end is because it's designed to be a teaching tool more than a real combo. It's also the only actually "difficult" part.
I wanted an accessible way for beginners to understand that Filia corner combos are about j.HP j.HK and how a few of those does more damage than a shitload of tiny hits.
The s.lp chain is the second one, IPS is counting already, and since you used all normals in it, you can only specials or supers after.
Ahh I see. I keep forgetting that it's not just the first attack...but counts ALL of the following attacks after the first 2 free stages.
Okay, so in light of what I've been reading on this thread, I've been practicing this corner combo, where I front-load a lot of heavy attacks in the beginning. A lot of the first half of the combo is taken from bits and pieces of what is mentioned by Broken Loose, CaioLugon, and severin....and the second half is my fallback SDE combo (only because I'm still trying to figure out how to follow up). What do you guys think? Oh, and let's start this combo with a j.HP - j.HK, since it's Filia after all. :)
This is a really good tip.... I've been using air dash -> j.HP -> j.HK for so long that I always do the j.HK immediately. Doing the delayed j.HK drastically decreased the percentage that I drop the combo at the j.HK -> st.HP link. Awesome stuff. :)It's harder to link an s.HP from a j.HP j.HK (I assume this is from an airdash) because the j.HK hits fairly high up and it takes time for Filia to fall to the ground afterwards, which wastes some of the hitstun. Something that hits deeper and lower like airdash j.MP cancelled into j.HK after two or three hits is almost always a very generous link. This is a typical fighting game thing with jump-ins, where if you hit them deeply you can get heavier attacks to link.
Edit - I thought about it and that's a j.HP j.HK with "natural" timing off an airdash where you cancel into the j.HK during the j.HP's hitstop. You can actually delay the cancel to j.HK until you've dropped a small amount and that link will be very easy, which I never did before because I'm dumb.
I tested this in training room just now. If I input a j.HP immediately after the first hit of j.MK, the j.HP comes out and knocks the opponent away. It doesn't seem to have the same effect as that of the video, in which there appears to be no attacks whatsoever after the first hit of j.MK.
MDE is the current version.
Airdash cancel.
current for steam, yes. current for console, no. (well, they probably work on console but there are much better combos you could do there...)
you might be having issues getting the chain j.mk > j.hp done correctly. you want to cancel the j.mk into j.hp as soon as the 2nd hit on j.mk hits. if you do it to late you will be pushed back a lot further than if you get the timing correct making the rejump impossible. as far as when you should do the j.lk, i dont do sev's combo, but i would hazard a guess that you want to do it like the old midscreen loops in sde. (delay the j.lk as much as possible).
val has an odd hitbox, i have issues with her in my combo but its during the iad j.mk part that sev doesnt use, but i wouldnt be surprised if she still causes issues elsewhere.
hope this helps.
It makes you fastfall and whiff Airball. I suppose I could delay the last series somewhat, but the timing's already really strict so far.
No, it doesn't. Actually, it was one of her main air chains on SDE.
FART NOISE
I'll try it, but it's already an incredibly tight link. Each time I experiment with it, I get better at it, though, which is how I linked s.mk in the first place.