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Zid Edit: This is a thread filled with combos that used to work. Some of them may still, or they may not, who knows. To make sure you get the latest combos, head to the most recent and active combo thread. I'll merge that thread with this one when the time comes and there'll be a new one after that. You know, the Circle of Life and all that.
I've been trying to stay on top of this shit. I'll make a flowchart later.
BEGINNER
If you can't do these, reconsider fighting games.
TODO: Scrub Throw
TODO: Scrub Gregor Follow
INTERMEDIATE
Requires understanding the combo system thoroughly.
TODO: Int Throw
TODO: Int Gregor Follow
ADVANCED
Usually involves tight links or bitchy cancels.
TODO: Adv Throw
TODO: Adv Gregor follow
UNIQUE
Combos for specific situations and thingies.
TODO: Heavy WS Combo
TODO: Corpulent WS Combo
TODO: WS Lead-in
TODO: Multi-opponent carry
TODO: Level 3 Combo
TODO: Flowchart?
POST YOUR COMBOS AND SHIT AAAAARGH
10.16.2013: Doing some major rehauls on this post, should be cleared up by the end of the day. Sorry for all the trouble leading up to this!
I've been trying to stay on top of this shit. I'll make a flowchart later.
BEGINNER
If you can't do these, reconsider fighting games.
Beginner Filia Midscreen Combo
Do the final combo from Tutorial Chapter 3.
This isn't about being optimal; the combo is a framework designed to teach you about the concepts of comboing with Filia. Learn it and get comfortable with it; until you can do it at will without dropping it every single time you attempt it for 10 fights in a row, don't think about "optimizing" it or otherwise.
Do the final combo from Tutorial Chapter 3.
This isn't about being optimal; the combo is a framework designed to teach you about the concepts of comboing with Filia. Learn it and get comfortable with it; until you can do it at will without dropping it every single time you attempt it for 10 fights in a row, don't think about "optimizing" it or otherwise.
Beginner Filia Corner Combo
Make sure you do the otg c.LK immediately upon landing. If the opponent shows a blue ring when they bounce, you took too long but got away with it! At the end, you can do Fenrir if you're really close to the ground, but Gregor can also tack on a little extra damage if you're desperate. Also, make sure to do that Airball as fast as you can! It only gets uphill from here, so learn that speed, son.
This combo isn't about doing damage or being optimal-- it's a framework designed to teach you the concepts of how to combo with Filia. That Airball at the end might seem really hard right now, but it's cake compared to things that require actual timing like is required in the intermediate/advanced combos.
Make sure you do the otg c.LK immediately upon landing. If the opponent shows a blue ring when they bounce, you took too long but got away with it! At the end, you can do Fenrir if you're really close to the ground, but Gregor can also tack on a little extra damage if you're desperate. Also, make sure to do that Airball as fast as you can! It only gets uphill from here, so learn that speed, son.
This combo isn't about doing damage or being optimal-- it's a framework designed to teach you the concepts of how to combo with Filia. That Airball at the end might seem really hard right now, but it's cake compared to things that require actual timing like is required in the intermediate/advanced combos.
TODO: Scrub Gregor Follow
INTERMEDIATE
Requires understanding the combo system thoroughly.
TODO: Int Gregor Follow
ADVANCED
Usually involves tight links or bitchy cancels.
Advanced Filia Midscreen Combo, holy crap:
Holy shit, that's a lot of annotations!
VIDEO OF THAT LAST ONE:
Holy shit, that's a lot of annotations!
- Depending on enemy weight, do this immediately (Parasoul/Cerebella/Double) or do it near the peak of your jump arc.
- otg. Against Peacock/Painwheel/Squigly/Double, you can use s.MK instead and get more damage.
- Do this LATE into the jump arc. If the opponent is wide (Filia/Cerebella), you have to cancel j.MK into airball IMMEDIATELY upon the first hit.
- Reground.
- After s.MK, wait a few frames or c.HP will miss. You don't have to do this against Cerebella or Parasoul. I'm pretty sure it's a 1-frame link.
- If you use the buttons to dash, beware! c.HP leaves you in full crouch, so if you dash the first frame after it ends, you'll get an accidental normal. Oh, and this is a 1-frame link.
Bonus: Against Double and Squigly, skip completely over this portion (so just do the Intermediate Combo) - This move will whiff depending on your jump arc and screen positioning, so you can optionally skip it (so go from j.mp to airball).
- If done properly, your airball arc will flatten because you're now grounded and can cancel into Fenrir. Worst case scenario, extremely low airballs that don't completely ground you will drop you with enough time to Fenrir anyway, which looks incredibly awesome to do, but I don't recommend trying to do it on purpose.
VIDEO OF THAT LAST ONE:
TODO: Adv Gregor follow
UNIQUE
Combos for specific situations and thingies.
TODO: Heavy WS Combo
TODO: Corpulent WS Combo
TODO: WS Lead-in
TODO: Multi-opponent carry
TODO: Level 3 Combo
TODO: Flowchart?
POST YOUR COMBOS AND SHIT AAAAARGH
10.16.2013: Doing some major rehauls on this post, should be cleared up by the end of the day. Sorry for all the trouble leading up to this!
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