Cadenza
Documentation Expert
you're relying on an overhead that people will get hit because they chose to downback. you may count that but i will certainly not. both for practical and for obvious reasons
you're relying on an overhead that people will get hit because they chose to downback. you may count that but i will certainly not. both for practical and for obvious reasons
his combo is specifically that. i tested it on crouchers. plus the number is inaccurate. so you would have no choice but resort to adc j mp j hk which is MORE realistice than what he suggested.Instant overhead j.HK isn't really an unrealistic starter for Filia. j.HK adc j.HP j.HK in the corner isn't even an unrealistic confirm all together, because if they block the instant OH j.HK and pushblock the adc j.HP negates it. j.HK adc j.MP is a lot better in most cases, though. Getting to hit someone downbacking or whiffing a throw-tech with the j.HK in the corner is the payoff for doing those lower damage fast-fall/frame trap c.lk and throw resets.
I got like 8.8k off a run of the mill combo off the j.HK adc j.HP j.HK without checking that dude's specific combo, it's not like he's a million miles off. And it works on all crouchers I checked, just delay the j.HP and let the air dash rock for a few frames.
Edit - Crap, you're right, j.HP whiffs on at least Filia/Fukua and Bella and the other tiny crouchers, stick to j.MP.
In my combo, its not really the j.HP that needs to be delayed, its the adc itself. As soon as you hit someone with the Tiger Knee/Instant Overhead j.HK, let the move sit out for a few frames and then do the adc into j.HP and it'll hit em. If you adc too early the j.hp will whiff.
make sure the ratio is 1.00. plz and thank you i look forward to the vid cause i need ideasI got 35 hits in the combo and still got the 10122 damage (if Fenrir is used at the end) I was talking about. If I could upload a video of it to prove my point, I'd totally go for it. But my Xbox is gone and I don't have fraps (is there another way to record game footage on Steam game?), so maybe I'll show it another time if you're still not convinced.
Have you considered using pillar after the first counterhit chain (get better damage that way too) then restanding with j hp j hk adc jlk jhp jhk? Idk how to optimize the damage for your undizzy after that but it's definitely a better start than what you have now. Looks cool too. For maximum starter swag but less damage, you can do raw CH st hk (1.5k on counterhit) call pillar(1k) into whatever combo you want with the first hit unscaled. The problem with that is that the way that starter works ips, you don't get as much free damage in before you accrue more undizzy (although you could do jhp[call pillar right when you start the chain to get it to connect and not waste otg] j hk starter, then either st hk off pillar[this will make you burn your otg early for swag] or max height cr hp for the big ground bounce into ringlet spike/psych continuation)
Have you considered using pillar after the first counterhit chain (get better damage that way too) then restanding with j hp j hk adc jlk jhp jhk? Idk how to optimize the damage for your undizzy after that but it's definitely a better start than what you have now. Looks cool too. For maximum starter swag but less damage, you can do raw CH st hk (1.5k on counterhit) call pillar(1k) into whatever combo you want with the first hit unscaled. The problem with that is that the way that starter works ips, you don't get as much free damage in before you accrue more undizzy (although you could do jhp[call pillar right when you start the chain to get it to connect and not waste otg] j hk starter, then either st hk off pillar[this will make you burn your otg early for swag] or max height cr hp for the big ground bounce into ringlet spike/psych continuation)
please....please omit jump ins like that. its not exactly helpful to anyone that think that's big boi damage
I'm not attempting to start a "flame war" here, but it's really not that bad. On various characters you can get dash jump crossup j hk back airdash jhk or some button into jhk. from there you can do the rest of his combo just fine, with a two fierce starter just like in his video.
this works in beta too : ^ )
I think its this:
Just checked and this combo does around 7455 (retail)
Oh I was doing it on fortune (Quickly goes back to the lab to test this)
HA my midscreen combo does the same damage as your corner one :P