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Filia Encore Combos

Can you link the video?
I wanna see it.
let me look in my history

also quick question is it possible to banshee wall bounce and have your other character jump in and continue the combo
 
what the hell is a banshee wall bounce and how do I do it?
 
i assume he means gregor because filia sometimes says banshee when she does it
and it's pretty situational if you can tag combo after it I don't know if it's even possible for most people

E: i tested with eliza and painwheel and they can't do it filia recovers from gregor too late, and if eliza/pw can't do it I don't think anyone can
 
OH!!!!!!! Gregor wall bounce!!!! Why would you want to do that when you can just DHC. I mean if you really want to try it I think Fukua, Eliza, Peacock, PW, Double, and Squig can do it. But you use up an OTG and your combo is gonna be scaled to hell
 
sorry if i come off as stupid but im new to sg well not new but i finally have time to sit down and learn the game
 
it's all good homie everyone started from where you are, definitely don't be afraid to ask questions that's how you get better
 
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whats the best way to go in as filia what i did was j.hp delay j.hk but i i wiff with that alot and miss is there another way to go in
 
You should make a training diary so that this thread doesn't get too bogged down with questions.
 
yeah ill delete all of my posts after i write the stuff down . they are spam
 
Nah man your good it would just be easier for everyone to help you out that way :)
 
NOW I HAVE THE BEST CORNER COMBO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

7.66 k
 
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The j.HP adc j.HP j.HK c.MP is super tight on light characters btw.
 
Nope. It's harder on heavies. Try it on double

The trick is to almost miss with j.hk
 
Ah its kind of weird depending on the character actually.

Was easy on peacock and robo, but kind of off against filia and double.
 
My advice is to learn the c.lk link first off my starter. That's how I came up with this combo
 
Wait you can do c.hp after that air sequence? How tight is that link?
 
Wait you can do c.hp after that air sequence? How tight is that link?

i was wondering that too so i just tried it, according to ingame frame data you're +19 after the j.hp and c.hp is 12f startup, since you don't have to dash at all the link is pretty lenient, i haven't tried it on everyone though

edit: yeah its pretty easy on everyone, the only thing worth nothing I found is that sometimes on lights if you're too high off the ground after the j.hp you have to be careful with your timing, if you hit hp too early you get hit with the trip guard and can't do the c.hp in time so be wary
 
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Wait you can do c.hp after that air sequence? How tight is that link?
i was wondering that too so i just tried it, according to ingame frame data you're +19 after the j.hp and c.hp is 12f startup, since you don't have to dash at all the link is pretty lenient, i haven't tried it on everyone though

Its not too difficult. the combo works on everyone to my knowledge. lightweights you MUST wait a bit before doing ringlet.

ALSO. This is not my combo. this is @WingZero 's combo. i only recorded it with the mind to show concepts of what you can do. due to ringlet's stun.

you can do c.mp into filia things. or s.lp into a low or overhead or you can even do j.mk since you're at stage 5 already and use that as a two hit burst bait.
 
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winnie also did j.hp c.hp stuff in his counterhit combos just earlier on this page lol, but the tech is still appreciated
 
Oh if that's the case then you could probally do like 3 psyche loops with this combo to get some really strong setups. I'll test that when I get home
 
8998 damage if you don't screw up the c.mk like I did when recording
 
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No this is what I meant.
E: does 9.3k
 
Been looking for a good way to incorporate LnL into Filia combos. That seems pretty neat.
 
I might get the most damaging Filia combo if I can finish this route. With assist it's super easy, but without, it's taking a lot of creativity just to keep it going.

I'm at about 5.7k with only half a dizzy bar. But it's difficult to find a way to continue it without using meter halfway through.
 
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@joshb911

Considering how I post my combos... do you really want me to post my route? All my notes use in game names for the moves. I'll put a video of it in about 1 hour if I can't figure out a link w/o assist. With assist and DHC, I can get 10k ez.
 
@joshb911

Considering how I post my combos... do you really want me to post my route? All my notes use in game names for the moves. I'll put a video of it in about 1 hour if I can't figure out a link w/o assist. With assist and DHC, I can get 10k ez.
Nice. I can get about 10k midscreen with assist and lvl 1 DHC. Probably looking at 12k if you go corner with a different route
 
-.- Still chiseling away at it

Current attempts SYCK
Main concept:

...Samson Boot
(otg) Chompadour > Tiger Knee H Airball
Leg Warmer > Queue Sting > Ringlet Psyche
Thinning Shears > Leg Warmer > Queue Sting > Ringlet Psyche
...lolwutdo

Secondary branch:

...Samson Boot
(otg) Chompadour > Tiger Knee H Airball
Leg Warmer > Queue Sting > Ringlet Psyche
Ariel Rave > ...lolwutdo

Tertiary branch: (This one is doomed without assist/meter. You burn otg AND adc in the first two strings)
...Samson Boot
(otg) Chompadour > Tiger Knee H Airball
Thinning Shears/Leg Warmer > Chompadour
Knee Sock > Buzzcut > Bounce and Volume > Airball H
...lolwutdo

Unexplored branch: (Couldn't find a decent aerial follow-up, but can maintain ADC)

...Samson Boot
(otg)Chompadour > TK M Airball
adc blah blah route that restands if you can figure that out

Current attempts STANDARD

Main concept:
...s.HK
(otg)s.HP TK H Airball
s.MK>c.HP>Ringlet psyche
s.MP>s.MK>c.HP>Ringlet Psyche
...lolwutdo

Secondary concept:
s.HK
(otg)s.HP TK H Airball
s.MK>c.HP>Ringlet psyche
c.MP> ... ...
...lolwutdo?

Tertiary Concept: (This one is doomed without assist/meter. You burn otg AND adc in the first two strings)
...s.HK
(otg) Chompadour > TK H Airball
s.MP/s.MK> s.HP
j.LK > j.MP > j.MKx2 > Airball H
...lolwutdo?

Unexplored Branch:
...s.HK
(otg) s.HP > TK M Airball
adc ...
If you find anything that restands, this is ideal.
 
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