- Joined
- Sep 3, 2013
- Messages
- 220
- Reaction score
- 73
- Points
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- Age
- 40
Filia combos with the 240 drama limit!
for consistancies sake, lets not start combos with jump ins. assume every combo will start off of c.lk.
MIDSCREEN
c.lk mk hp > j.lk j.mp j.mk > adc > j.mp j.hk > (maybe otg)c.lk mk hp > j.lp j.mp j.mk h.airball fenrir (4.7k)
c.LK, MK, HP, > j.HP, ad, j.LK, j.HK, > (otg)c.LK, MK, HP, > j.LP, j.LK, j.MP, j.MK, HK Hairball, >adc > LP, MP, c.MK, c.HP, HK Hairball, Fenrir (7.4k-ish damage. Against someone like cerebella and double, you need to do some minor modifications like removing the MK from the otg chain.)
CORNER
c.lk hp > j.hp j.hk h.airball > adc > j.mp j.hk > lp lp mp c.mk hk h.hairball > (otg)c.lk mp (delay) c.mk hk h.hairball fenrir
c.lk hp > j.hp j.hk h.airball > adc > j.mk j.hp > (microdash) lk mp c.mk hk h.hairball > (otg)c.lp lp lk mp (delay) c.mk hk h.hairball fenrir
vs big band: c.LK, MK, HP, > j.HP, j.HK, ad. j.LK, j.HP, j.HK, > c.MP> TK air HK hairball, >adc > c.HP, HK hairball, > (otg)LP, LP, LK, MP, c.MK, HK, HK hairball, Fenrir
for consistancies sake, lets not start combos with jump ins. assume every combo will start off of c.lk.
MIDSCREEN
c.lk mk hp > j.lk j.mp j.mk > adc > j.mp j.hk > (maybe otg)c.lk mk hp > j.lp j.mp j.mk h.airball fenrir (4.7k)
c.LK, MK, HP, > j.HP, ad, j.LK, j.HK, > (otg)c.LK, MK, HP, > j.LP, j.LK, j.MP, j.MK, HK Hairball, >adc > LP, MP, c.MK, c.HP, HK Hairball, Fenrir (7.4k-ish damage. Against someone like cerebella and double, you need to do some minor modifications like removing the MK from the otg chain.)
CORNER
c.lk hp > j.hp j.hk h.airball > adc > j.mp j.hk > lp lp mp c.mk hk h.hairball > (otg)c.lk mp (delay) c.mk hk h.hairball fenrir
c.lk hp > j.hp j.hk h.airball > adc > j.mk j.hp > (microdash) lk mp c.mk hk h.hairball > (otg)c.lp lp lk mp (delay) c.mk hk h.hairball fenrir
vs big band: c.LK, MK, HP, > j.HP, j.HK, ad. j.LK, j.HP, j.HK, > c.MP> TK air HK hairball, >adc > c.HP, HK hairball, > (otg)LP, LP, LK, MP, c.MK, HK, HK hairball, Fenrir
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