agent13
h. osiris spiral is dumb
- Joined
- Feb 19, 2014
- Messages
- 858
- Reaction score
- 672
- Points
- 93
- Age
- 34
- Location
- Toronto/Ottawa
- PSN
- Rawalpindiblues
Parasoul's and Fortune's jabs beat this move for free. In fact, Parasoul/Filia and Fortune/Filia are easily 6/4 matchups or worse for Filia. Most characters can do c.LP on reaction and beat it.
j.HP has 10f startup
you don't even filia though........j.HP has 10f startup
+4f jump startup
+5f minimum IAD height
+Xf dash length depending on how far away you're from your opponent
= 19f+X
c.LP of most characters is 6-7f startup
+ Reaction time of a normal human ingame is roughly 20f (more like 23, but I'll be generous)
= 26f
Taking Frameskip-6 into consideration, "19f startup" are actually 16f. +12f ends up at 26 "real frames".
So you have to go horizontal for 10-12f for the IAD j.HP to be reactable.
This is not yet taking into consideration that 4f jump startup are pretty much invisible.
Also not taking into consideration that AAing with a c.LP leaves Filia in an airborne state which can screw a buncha combos up, while mistiming the AA slightly means Filia sits in your face on +20 while you just took 1300 damage and are going to die to a 300+ Undizzy combo
(No character c.LPs that thing on reaction, really)
P.S. Use IAD j.LP?? It's faster, has a much better hitbox, and gives access to better mixups.
I'm not even sure what to say to that. Not having a dedicated antiair 6P means there are no AA attacks in the game? How does that work in your head?
I know you're just trying to be contrarian, but for the benefits of people who don't irrationally hate everything I say:j.HP has 10f startup
+4f jump startup
+5f minimum IAD height
+Xf dash length depending on how far away you're from your opponent
= 19f+X
c.LP of most characters is 6-7f startup
+ Reaction time of a normal human ingame is roughly 20f (more like 23, but I'll be generous)
= 26f
Taking Frameskip-6 into consideration, "19f startup" are actually 16f. +12f ends up at 26 "real frames".
So you have to go horizontal for 10-12f for the IAD j.HP to be reactable.
This is not yet taking into consideration that 4f jump startup are pretty much invisible.
Also not taking into consideration that AAing with a c.LP leaves Filia in an airborne state which can screw a buncha combos up, while mistiming the AA slightly means Filia sits in your face on +20 while you just took 1300 damage and are going to die to a 300+ Undizzy combo
(No character c.LPs that thing on reaction, really)
P.S. Use IAD j.LP?? It's faster, has a much better hitbox, and gives access to better mixups.
Annnndd it's negative.
That's why one does it, and that's what one does. It's good and it wins.
If you chicken-block (jump and air block) Filia's j.HK you can be as much as +12 when you land, which is enough for a guaranteed punish by everyone with most L or M attacks.
If you try to do that but jump and get hit, it hits you out of the air and she is forced to use up her OTG pretty much immediately, which shortens her possible combos considerably.
My bad, I think what I meant was that in either case she'd be safe since she'd either be able to cancel the instant overhead, or have seen the chickenblock with the IAD before ending with j.hk.
But then which jHK do you keep
you joking right? obviously the filia one.