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Note: I'll be posting information in this thread, but right now my main computer is being shipped back for a warranty fix -- when I get it back I'll update the OP with everything in video.
Here is a link to the old thread; I'll remove this when everything is copied over here and formatted nicely:
http://forums.shoryuken.com/discussion/159398/filia-general-resets-and-mixups
Basic Vortex:
After the airdash cancel in your BnB restand [j.LK j.MP j.MK adc j.MP j.HK] you can switch the [j.MP j.HK] for [j.LP j.LK] to force your opponent on the ground. From here, you get a hi/lo/thro mixup:
High: land, jump IAD j.LK j.HK
Low: land, c.LK ...
Throw: LP+LK?
This setup can be escaped by some mashers, but for the most part it's pretty fool proof.
Basic Vortex Corner Variation:
The basic vortex can be optimized for use in the corner too. While the standard vortex SHOULD work in the corner, you can get a lot more damage and meter using this:
*Note: I'm not 100% sure if you get more meter, but I've gone from 2 bars to 5 bars without even realizing just by hitting this a few times
s.HP jump j.HP j.HK adc j.LK j.HP
This creates a situation almost exactly like the basic vortex, with the same followup mixups.
True Vortex:
Right now I have to run to class, so I'll just quote Age_of_Fools' post from SRK:
Here is a link to the old thread; I'll remove this when everything is copied over here and formatted nicely:
http://forums.shoryuken.com/discussion/159398/filia-general-resets-and-mixups
Basic Vortex:
After the airdash cancel in your BnB restand [j.LK j.MP j.MK adc j.MP j.HK] you can switch the [j.MP j.HK] for [j.LP j.LK] to force your opponent on the ground. From here, you get a hi/lo/thro mixup:
High: land, jump IAD j.LK j.HK
Low: land, c.LK ...
Throw: LP+LK?
This setup can be escaped by some mashers, but for the most part it's pretty fool proof.
Basic Vortex Corner Variation:
The basic vortex can be optimized for use in the corner too. While the standard vortex SHOULD work in the corner, you can get a lot more damage and meter using this:
*Note: I'm not 100% sure if you get more meter, but I've gone from 2 bars to 5 bars without even realizing just by hitting this a few times
s.HP jump j.HP j.HK adc j.LK j.HP
This creates a situation almost exactly like the basic vortex, with the same followup mixups.
True Vortex:
Right now I have to run to class, so I'll just quote Age_of_Fools' post from SRK:
Ok, Skullheart is down so I'll post this here to make sure I don't forget it:
Shows a vortex situation from HP j.LK j.MP j.MK(1-hit) which Folks came up with as far as I know.
I also have been playing around with Parasoul's Napalm shot assist, and think that any mid-screen HP can be made into a vortex as well. Not as tight as the one in the video, but using the assist it has its own advantages like tear explosion lockdown on block.
-HP sjc airdash under j.LK(whiff) land
--tap forward then c.MK for cross-under low
--tap back then c.MK for same side low
--instant overhead with j.HK can be on either side depending on the airdash height
--air throw obviously
-HP (assist) sjc airdash under j.LK (whiff) land
--walk in a direction to change which side the projectile hits from
--dp+super beats anything they try to do
--airthrow can hit before the projectile
-HP (late assist) last sjc airdash under
--j.HP or j.HK can hit as an overhead depending on the timing
--whiffing j.LK drops you down for a low
--airthrow obviously
--Gregor with the right timing hits as a double crossup
that last one I think would be a bit weaker since you're in air throw range which would make mashing throw a pretty good option
-HP assist sjc j.LK(fast)
--The opponent lands on the projectile as a crossup or non crossup depending on the delay between HP and the assist
You have all your air options during and after this, do you can use the hairballs or airdashes to make it very confusing
-HP (late assist)
--Hairball HK crosses under
--Hairball MK is ambiguous depending on timing
--Hairball LK stays on the same side
With this one you need to use a meter to confirm it into a combo and you can opt to go for the cross-under dp super gimmick too.