This is what I tried to allude to haha. Either way you have to change your block direction super quick.... then Fillia gets ANOTHER mixup right then.
basically you get instant overhead (let's pretend that's 50/50) then however many frames later you get assist low or j.mp hitting first (another 50/50 with 3? frame block timing) then you can cancel to j.hk or let the low assist continue (another 50/50 3? frames later) land +on block and ready for more mixups.
We all do...
hm most filia's do the things mentioned. problem?I'm not a great Filia player by any means (quite far from one, in fact): but I've doing these sometimes in battle:
- Hit opponent with Ringlet Spear and Then Gregor at full screen. Kinda hard to do if the opponent blocks it and I'm prone to using Gregor by accident if they do block it. In Training Mode, I set Dummy Block to Random to try and work on avoiding this. After Gregor wall bounces the opponent, I usually hit em with another Ringlet or Updo
- When stuck in an air combo, I mash like crazy so I'll either get a Gregor or Infinity Break whenever my opponent f*cks up a part of their combo and escape from hell, whichever comes first.
- Sometimes, I wanna IAD with instead of , especially on taller chars like Painwheel or Big Band. The hitbox is above Filia during HP and her legs stick out quite a bit to extend the hurtbox. I like how LP has a disjointed hitbox and its range is almost as good as HP's, without extending my hurtbox like it does. The only reason I don't think its better than HP is because of the tiny hitstun so I always chain into j.HK after the LP.
- Should I accidentally whiff an Updo or it gets blocked, I could sacrifice meter and use Gregor to fly over the opponent and avoid punishment.
- Normal Throw, Ringlet, and then Gregor; usually if they are in the corner. Learned this from another Filia player who kicked my ass.
- Soon as I kill someone in a team, I sometimes give the next charecter a cold welcome with an Updo as they come in.
you can do a much better followup after gregor, just wait for the wall bounce then take a few steps forward into j.mk s.hp > comboI'm not a great Filia player by any means (quite far from one, in fact): but I've doing these sometimes in battle:
- Hit opponent with Ringlet Spear and Then Gregor at full screen. Kinda hard to do if the opponent blocks it and I'm prone to using Gregor by accident if they do block it. In Training Mode, I set Dummy Block to Random to try and work on avoiding this. After Gregor wall bounces the opponent, I usually hit em with another Ringlet or Updo
as said above, youll get baited. dont always do this... a good player should never accidentally give you a burst opportunity anyway
not a bad idea, just know its not actually safe. if you do the M or H version of updo any opponent should be able to easily punish even with the gregor, the l updo is a maybe
- Sometimes, I wanna IAD with instead of , especially on taller chars like Painwheel or Big Band. The hitbox is above Filia during HP and her legs stick out quite a bit to extend the hurtbox. I like how LP has a disjointed hitbox and its range is almost as good as HP's, without extending my hurtbox like it does. The only reason I don't think its better than HP is because of the tiny hitstun so I always chain into j.HK after the LP.
- Should I accidentally whiff an Updo or it gets blocked, I could sacrifice meter and use Gregor to fly over the opponent and avoid punishment.
this works anywhere, you dont need to be close to the corner at all. just make sure the ringlet comes out before you cancel into gregor. you can also wiff a l.updo into gregor to get a better wallbounce.
if you are in the corner you can also do an ambiguous s.hp as they come in. just get real close to the corner and smash that button. who knows which side its going to hit on? i certainly dont so how can they?
Excuse me? i'm a bit confused.
You need to explain exactly what you are doing because there is nothing from what you have posted that would trigger IPS
WHICH i would like to add on to Evilben's post. is that if you do try to do s mk after your 'combo' what you could do is this.
To put it simply, picking up the combo after throw > super puts you in a further IPS stage than off of a regular launch. Because of this, your combo that usually works instead activates IPS on the second j.mp after your airdash because it's considered a new chain. IPS can't trigger at all during your first air combo after a launch (which is why the combo works normally) but it can if you do an air combo after a super.
To put it simply, picking up the combo after throw > super puts you in a further IPS stage than off of a regular launch. Because of this, your combo that usually works instead activates IPS on the second j.mp after your airdash because it's considered a new chain. IPS can't trigger at all during your first air combo after a launch (which is why the combo works normally) but it can if you do an air combo after a super.
I probably got something wrong here but that's the gist
whut?....wait
Evilben i know what he's saying now. Lemme explain.
Pretty obvious one and I'm sure other people do it, but whenever I do a blockedo cr.mk I like to hit-confirm into Big Band's Giant Step assist during the mk's multi hits and create an unblockable since its an overhead and you can't block both high and low at the same time. Soon as they land on the ground, I just like to Launch em and create a short air chain. I personally prefer Beat Extend, but this is one my favorite assists for at the moment.
I find it safer and easier to do than with low-hitting assists like Squigly's cr.hp since I can just use my own attacks before I call in an assist. It seems also seems to turn cr.mk, an unsafe move, a little more safe.
Can this be stopped by a PBGC? I dunno how to PBGC myself very well so I dunno if it works.
Actually you not only can, but are "forced to". If a high and a low connect on the same frame, they become a mid hit and can be blocked both high and low. Mike put unblockable protection into this game.
It's a feature exclusive to this game, so don't be so hard on yourself. Just delay one of the attacks by a couple frames and then the opponent will have to block them in the proper order (which is still insanely hard)!http://images.sodahead.com/polls/001030969/south_park_god_dammit_brown_shirt1_xlarge.jpeg
Now if you'll excuse me, I'll see myself to the door