- Joined
- Dec 8, 2014
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- TheDaveofHouston
Hi! My name's Dave. I've been playing Skullgirls off and on since Squigly came out. Started playing more seriously after Eliza was finished. I was initially attracted to the game for Peacock, Ms. Fortune, Lovecraft references, fanservice, and the art deco aesthetic. I have about 340 hours on Steam between retail and Beta versions, and I'd put myself at somewhere between "beginner" and "intermediate" skill levels. I'd like to get better, so I figure one of these could help. I was going to wait until I had a good way to record my matches, but I figure I can still make my own observations and ask for advice.
I play a Cerebella/Eliza duo- I enjoy the balance between mobility, range, damage recovery, and big, juicy hits. I'm thinking of picking up Robo Fortune, but she feels... clunky for me. Like she's stuck to the ground. I seem to have some trouble with fighting game-based air mobility. I'll go ahead and blame over-exposure to platformers for this one- holding "back" while flying forward feels dirty and wrong to me. Other particulars about my playstyle:
Thanks!
I play a Cerebella/Eliza duo- I enjoy the balance between mobility, range, damage recovery, and big, juicy hits. I'm thinking of picking up Robo Fortune, but she feels... clunky for me. Like she's stuck to the ground. I seem to have some trouble with fighting game-based air mobility. I'll go ahead and blame over-exposure to platformers for this one- holding "back" while flying forward feels dirty and wrong to me. Other particulars about my playstyle:
- I have a decent-ish combo with Eliza. (cLK -> cMP/cMK -> cHP -> jLK -> jMP -> jHP -> airdash -> jLK -> jHP). I'm also pretty good about incorporating Eliza's airgrab for resets in this pattern.
- I need to improve my Bella damage; I've been getting away with situational Diamond Drop/Go-Rilla/Lock n Load/Cerecopter/Battle Butt/etc. I'm overly dependent on armor from Lock n Load and Battle Butt. I've tried building combos, but what works on the computer rarely works against humans.
- Ultimate Showstopper -> Khepri Sun lets me preserve the big stabby hit. I like this. Have trouble pulling off US, though.
- I don't use my assist very well... I enjoy Bella's Devil Horns for a surprise hit from below while I'm in the air, but I don't actually have a good assist from Eliza yet.
- I also don't use Sekhmet very much. The occasional extra damage on a combo, but that's about it. I always seem to get hit when I try throwing her out.
- I've picked up a bad habit of thinking all my combos need to start crouching <glares at Eliza>. This is also probably part of why I think Robo's so clunky and immobile.
- Pressure, especially when I'm in a corner.
- What to do when I'm being bounced around like an elaborate juggling act, especially if I'm stuck in a corner.
- Beowulf's jHP, with and without chair. I have an uncanny knack for being grabbed or hit by my own fists... um, blood-tentacle... things. Beowulf in general is pretty nasty, but I'm getting better about throwing out an assist who can stand there and not get grabbed.
- LOTS of Squigly trouble lately... little zombie girl's become the most terrifying character to encounter. It seems like her moves all have five hours of hitstun or something.
- That jumping heavy snapping thing Fukua does is really nasty.
- Anti-rushdown strategy in general would be nice. I don't fight Fortune or Filia very often, but when I do, it generally hurts. Parasoul is also rare but terrifying.
- Getting crossed up while I'm trying to pull off Diamond Dynamo and I have three bars of meter is annoying.
- Beat-Extend Assist... any good advice for countering this would be handy. Even when I know it's coming, it seems to beat armor or anything else I'm doing.
Thanks!