- Joined
- Oct 1, 2014
- Messages
- 41
- Reaction score
- 25
- Points
- 18
- Age
- 31
- Location
- Houston, TX
- PSN
- Yussa_Tampoon
I have a few feature requests regarding how frame data is displayed and about options to disable the left analog stick for pad players on the PS3/PS4 (and Xbox controllers as well if they benefit from the requested feature).
Thank you for your time!
- I have a very old and small TV, so when I'm in training mode and I put Attack Data to "advanced" to display frame data, it's very hard to tell the difference between the "+" sign and the "-" sign unless I come within inches of the TV screen. Would it be possible to make the text that displays the frame data be green if the frame data for a move is + on block/hit/whiff and blue if it is - on block/hit/whiff? It doesn't have to be green or blue, of course, but some type of color indicator would be very much appreciated for those that have a hard time distinguishing between the signs! While on the topic of frame data display in training mode, if you have Input Display set to either "list" or "all" while Attack Data is set to "advanced", the frame data numbers sorta overlap with the command history. It's nothing drastic at all, and can be ignored, but by lowering the frame data display by just a tiny bit downward, the frame data won't overlap at all with the command history. Just a small nitpick; feel free to ignore it!
- Would it be possible to allow the option to disable the left analog stick for pad players? As of now, the left analog stick for the PS3 can be used to move your character just like the D-pad, but I personally never use the left analog stick, so the option to use it for movement is useless to me. An option to disable the left analog stick would be great so that I never have to worry about accidentally moving it and getting an unwanted input in-game. I'm not familiar with the control configuration for Xbox controller users, but if a similar option can be made for them that would be swell, too.
Thank you for your time!