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Fukua tech thread

i think it's always happened to me when i've tried doing a j.hk as soon as possible, that's why i said it was sort of an instant air thing
 
Just worry about the damage multiplier. If it's 1.00 then it's the same as 1v1.
 

Guess I'll post this since someone else noticed you can fireball super after throw
 
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It was never a secret that you can; the question was always how to get it to work without specific setups, or if that doesn't work, what exactly those setups need to work reliably, to have an easier time finding them.
 
Seemed to have worked the last time I tried it on the PS3
 
For the j.hk falling while hitting nothing thing, I also agree its when you try and do a rising j.hk from the ground that it seems to happen.
 
Guess I'll post this since someone else noticed you can fireball super after throw
I think I know the answer to this already but does is there a way to convert off air grab midscreen?
 
It's possible to do an input like qcf+lp+mp+mk off the airthrow to get a super and an assist call with the same commands, and if the assist is something like cerecopter it can let you continue the combo off the super's OTG hits. Gotta be a pretty low airthrow - at the height around the peak of most normal jumps where the super OTG becomes a 1 frame link, the double input trick doesn't work because you're actully calling the assist on one frame and then the super the next.
 
I just dropped Fukua, so I made some of my old private/unlisted youtube videos public. I hope someone finds these useful!

Post-airthrow high/low oki:

Simple incoming mixup that's hard to pushblock. Sorry about the Steam chat noises:

Fukua/Peacock hard tag burst bait crossunder reset:

Crossunder resets. Feel free to replace copter with another assist:

 
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Probably not the first person to figure this out so sorry if I missed it in the thread: after MK shadow whiff a s.mk for a which-way mixup. Whether you cross under or not depends on how soon you whiff the mk.
 
I might be late to the party here, but I just realized you could jump cancel her air fireball. So anyway you could go for a air fireball, jump cancel into fireball super, for a set up that causes the fire ball to hit regular, and the fireball super to cross up?
 
dunno if this is the right place to post this but i've asked around and nobody's been able to give me an answer. every once in a while i'll get a sort of 'instant air' j.hk with fukua, where she doesn't complete the full jump and gets dragged down as if she hit, on whiff. i can't get it at all in training mode and i haven't recorded any of my matches to figure out what's causing it, but it could be good tech if it can be gotten consistently. has anyone else experienced this?

Whoa, I've seen this happen to me before, but I don't know how to recreate it.
 
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Finally had it happen to me as well. It happens so fast that its kind of hard to even guess what might have triggered it unless it was recorded.
 
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Well then let's hope it gets recorded.

It could be related to what happened the last time you interacted with the opponent...

I do hope this is found, I'd just LOVE to have to patch it. >.<
 
You can't cancel the air fireball into any other move but her supers, but there is a window where you can combo afterwards which involves using her second jump. I have combos and a reset with it, but I need to get a capture card(or a good recording program for the steam version) in order to record it with decent quality.
 
You can't cancel the air fireball into any other move but her supers, but there is a window where you can combo afterwards which involves using her second jump. I have combos and a reset with it, but I need to get a capture card(or a good recording program for the steam version) in order to record it with decent quality.
I'll do the honors of finding those then and record them. can you give me notations? or you would like to do them yourself?
 
lol I got one working properly now(had to tweak some settings) so I'll record myself (sorry:( ), and I'll upload it soon.
 
After 3 hours of trying to get Sony Vegas to work. Here it is:
And sorry for the double post.
 
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this is what i came up with.

Notation:

Stuff>s hp> j hp > j hk > fireball LK > air jump > j lp > jmp (all hits and then delay) > j mk > j hp(fast fall) > dash under.


here's the best part. after j lp you can air grab for untechable knockdown. leading to another 50/50 situation.

@KhaosMuffins @MegamanDS @guitalex2007 @Domo
@CaioLugon

check it out and tell me what you think.

EDIT: doesn't work on double and fat ass band

EDIT(X2): it does work on double just not consistently
 
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Well then let's hope it gets recorded.

It could be related to what happened the last time you interacted with the opponent...

I do hope this is found, I'd just LOVE to have to patch it. >.<
its happened to me a lot but ONLY during online play when i'm near the opponent. pretty sure its due to rollback or whatever that thing is called where the game "thinks" i hit them on block but i actually didn't so she still comes down as though she did.

Never happened offline yet.



this is what i came up with.

Notation:

Stuff>s hp> j hp > j hk > fireball LK > air jump > j lp > jmp (all hits and then delay) > j mk > j hp(fast fall) > dash under.


here's the best part. after j lp you can air grab for untechable knockdown. leading to another 50/50 situation.

@KhaosMuffins @MegamanDS @guitalex2007 @Domo
@CaioLugon

check it out and tell me what you think.

EDIT: doesn't work on double and fat ass band

EDIT(X2): it does work on double just not consistently
First, I'm sad you included khaos at all on the list for fukua advice let alone before me.
Second, I like the concept but is the j. fp after the mk actually making them fall faster? I've been doing that reset before with the fp. Ill have to test it to see if you actually fall faster
 
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I'm sad you didn't have me on there let alone putting mmds at all

EDIT: jk

EDIT EDIT: mostly
 
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I found some anti peacock specific tech, if I ever found a way to do it reliably I'll make a video.
 
TK HP fireball is my anti peacock tech atm

With some random MK Clones here and there
 
It's a series of crossup/under that all starts from the same point and make for a 4 way mixup which depends only on the timing you input things, but since it's 1AM here I'm too lazy to try things further.
 
I can tell you masterlvl secret
Fireball super
Does it beat out argus? Can't peacock put out a lenny to sponge the hits?