- Joined
- Nov 3, 2013
- Messages
- 1,060
- Reaction score
- 446
- Points
- 83
- Age
- 34
- Location
- GA
- Website
- red-dust-covenant.deviantart.com
- Steam
- dravidian
- PSN
- NeoDeoN
Long story short I've had a game design (system, flow, characters, music, file organization, etc) on my mind for years and I finally said "why not" and started on it. The problem is that I'm pretty much doing everything by myself from scratch from engine/program design to character animation (2d game). This takes a lot of time especially since I'm learning OpenGL; DirectX is easier to learn imo (I had examples running in a few minutes), but there are more platforms that support OpenGL.
So I'd like some advice and opinions from those a bit more experienced:
What are some benefits of making your own engine (what I'm currently trying to do) and making a game with that vs just making a executable vs just using an existing engine and making a game with that. I have a few in mind, but I wanted a few more opinions.
Also, for anyone who know opengl, any tips would be awesome.
So I'd like some advice and opinions from those a bit more experienced:
What are some benefits of making your own engine (what I'm currently trying to do) and making a game with that vs just making a executable vs just using an existing engine and making a game with that. I have a few in mind, but I wanted a few more opinions.
Also, for anyone who know opengl, any tips would be awesome.