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General Bug Report Thread

It's on purpose. Purple vial still offers more total damage in combos and orange has better reset potential so it is a bit underused generally if I remember correctly.
 
So, I'm not sure if this is a bug or not (I couldn't find anything in any patch notes about it), but I was crunching some numbers with Valentine's poisons, and noticed that Val's green poison subtracts Drama, even if it's not a counterhit. Lv. 1 subtracts 25, Lv. 2 subtracts 50, and Lv. 3 subtracts 100. This also stacks with actual counterhits. So an HCH cancelled into Lv. 3 green poison puts the opponent at -200 Drama.

This seems like it could be a balance thing I could have somehow missed and didn't get written down anywhere, but I'd prefer to bring something like this up in case it's somehow accidental.
This is intentional. There have been green vial combos for ages that use this to maximise damage.
 
This is intentional.

Cool. Like I said, I just couldn't find any mention of it in any of the patch notes, so I got a little spooked.
 
I saw this tweet about Fukua's inevitable struggle losing to SSJ for some inexplicable reason. I have more information: it's a player 1/player 2 issue.


For some reason if SSJ and a throw go active on the same frame, player 2 always wins the exchange.

It also happens with normals and regular throws as well. BB's cmp-mp is +1 on hit, so cmp-mp throw should go active at the same frame as the opponents s.lp with reversal timing. When performed by player 1 and by player 2, the situation is resolved in player 2's favor.
 
Beta

When Val does counter super and gets hit by robo tag in, the vial wiffs on robo.

 
Beta

The off-screen player indicator that was fixed to appear earlier on crouching characters doesn't seem to work on crouching Beo. Him crouching doesn't show an off-screen indicator unless the screen scrolls to beyond where his standing sprite would be.
 
Steam

When I try to play through hdmi, there is no audio unless I use extended setting for some reason
 
Beta

Probably much too late to fix, but I'm trying a setup with Bella/Brass vs Big Band's SSJ. s.hk, brass, hp lnl will not break armor if lnl hits during the hitstop (I think that's what it is) from Brass. There's a pretty big gap between both hits, but it won't break armor.
 
beta bug/inconsistency

detonating a parasoul tear on top of an opponent's robo mine does not trigger the mine, even though other projectiles trigger the mine and the detonating tear would cancel other projectiles
 
Not sure what this qualifies as but
upload_2016-12-29_8-36-3.png
The shadow when Big Band does s.MK is not really connecting to his foot like it should be.
 
Another minor beta lobby bug:

In a 1v1 lobby (haven't really tested it in anything else), the win counter takes away wins when Character Select is picked (possibly other options except Play Again, too). This also seems to affect each player differently as it won't happen every time; ran a ft10, and we both ended up with different win totals for both scores, with only 1/4 of the win totals being correct.
 
Why mikedrops at the end of these combos trigger burst? I don't think it's intentional.

The burst thing happens since the mic itself is considered a projectile. I brought it up to MikeZ, but it's something he unfortunately cannot fix.
 
PC.

If Parasoul hits an opponent with Sniper Shot after a ground bounce, the opponent cannot use assists for about 4 seconds. It also makes hitstun blocks appear in a training mode when they shouldn't. I guess they indicate the four second crumple time that applies incorrectly.
 

Attachments

  • 2017-01-16 23-43-3202.mp4
    6.3 MB · Views: 486
The burst thing happens since the mic itself is considered a projectile. I brought it up to MikeZ, but it's something he unfortunately cannot fix.

Thank you, I got it.


EDIT: Deleted unrelated info, I'm sorry. It didn't make sense of the bug.
 
Last edited:
PC, Windows 8

Game crashed after a time-out in an online match.
 
I saw this a while ago but I never tested it, sekhmet flips around after being hit with sneeze during cartouche.


edit: happens with all sekhmet stuff as long as the head is attacking from behind

Still happens, I haven't really caught it being a problem in a match until just now recently though.

 

Attachments

  • replay.zip
    19.5 KB · Views: 528
I hope this reaches the developers or anyone who might be able to help...

Since January 21st 2017 myself and several other mac users both here and over on steam haven't been able to launch the game. Supposedly on that day 'Security Update 2016-004', 'Mac EFI Security Update 2015-002', and two Remote Desktop Client Updates happened and since then the game always crashes prior to launch. Myself and the others affected have tried everything we can think of to trouble shoot the issue game-wise and also on the steam side of things and no one has made any headway. This has been locking out both first time players as well as veterans and seems to be limited to only mac users.

If anyone could pass this info on the devs or weigh in on the issue, the lot of us would really appreciate it.

Here is my crash report:

Process: SkullGirls [2109]

Path: /Users/USER/Library/Application Support/Steam/*/Skullgirls.app/Contents/MacOS/SkullGirls

Identifier: com.labzerogames.Skullgirls

Version: 1.0 (???)

Code Type: X86-64 (Native)

Parent Process: launchd [152]

Responsible: SkullGirls [2109]

User ID: 502



Date/Time: 2017-01-31 06:33:09.499 -0600

OS Version: Mac OS X 10.9.5 (13F1911)

Report Version: 11

Anonymous UUID: 6FBBB587-3942-67CA-5C1F-D9A90988B30B





Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread



Exception Type: EXC_CRASH (SIGABRT)

Exception Codes: 0x0000000000000000, 0x0000000000000000



Application Specific Information:

*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[SDLView hooked_setWantsBestResolutionOpenGLSurface:]: unrecognized selector sent to instance 0x6080001389c0'

terminating with uncaught exception of type NSException

abort() called



Application Specific Backtrace 1:

0 CoreFoundation 0x00007fff913ea25c __exceptionPreprocess + 172

1 libobjc.A.dylib 0x00007fff92bdbe75 objc_exception_throw + 43

2 CoreFoundation 0x00007fff913ed12d -[NSObject(NSObject) doesNotRecognizeSelector:] + 205

3 CoreFoundation 0x00007fff91348272 ___forwarding___ + 1010

4 CoreFoundation 0x00007fff91347df8 _CF_forwarding_prep_0 + 120

5 libSDL2.dylib 0x000000010f13c7bc libSDL2.dylib + 255932

6 libSDL2.dylib 0x000000010f171207 libSDL2.dylib + 471559

7 SkullGirls 0x000000010e9342cd _ZN8Renderer12AdjustWindowER13VideoModeInfo + 109

8 SkullGirls 0x000000010e9340bc _ZN8Renderer4InitER13VideoModeInfo + 44

9 SkullGirls 0x000000010e91e73c _ZN9GameState4InitERKSs + 6636

10 SkullGirls 0x000000010ec12704 main + 132

11 SkullGirls 0x000000010e85fea4 start + 52



Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread

0 libsystem_kernel.dylib 0x00007fff9030c866 __pthread_kill + 10

1 libsystem_pthread.dylib 0x00007fff8e40f35c pthread_kill + 92

2 libsystem_c.dylib 0x00007fff91aa0bc6 __abort + 145

3 libsystem_c.dylib 0x00007fff91aa0b35 abort + 140

4 libc++abi.dylib 0x00007fff8cb01f31 abort_message + 257

5 libc++abi.dylib 0x00007fff8cb27952 default_terminate_handler() + 264

6 libobjc.A.dylib 0x00007fff92bdc30d _objc_terminate() + 103

7 libc++abi.dylib 0x00007fff8cb251d1 std::__terminate(void (*)()) + 8

8 libc++abi.dylib 0x00007fff8cb24c5b __cxa_throw + 124

9 libobjc.A.dylib 0x00007fff92bdbfa1 objc_exception_throw + 343

10 com.apple.CoreFoundation 0x00007fff913ed12d -[NSObject(NSObject) doesNotRecognizeSelector:] + 205

11 com.apple.CoreFoundation 0x00007fff91348272 ___forwarding___ + 1010

12 com.apple.CoreFoundation 0x00007fff91347df8 _CF_forwarding_prep_0 + 120

13 libSDL2.dylib 0x000000010f13c7bc 0x10f0fe000 + 255932

14 libSDL2.dylib 0x000000010f171207 0x10f0fe000 + 471559

15 com.labzerogames.Skullgirls 0x000000010e9342cd Renderer::AdjustWindow(VideoModeInfo&) + 109

16 com.labzerogames.Skullgirls 0x000000010e9340bc Renderer::Init(VideoModeInfo&) + 44

17 com.labzerogames.Skullgirls 0x000000010e91e73c GameState::Init(std::string const&) + 6636

18 com.labzerogames.Skullgirls 0x000000010ec12704 main + 132

19 com.labzerogames.Skullgirls 0x000000010e85fea4 start + 52



Thread 1:

0 libsystem_kernel.dylib 0x00007fff9030ce6a __workq_kernreturn + 10

1 libsystem_pthread.dylib 0x00007fff8e40ff08 _pthread_wqthread + 330

2 libsystem_pthread.dylib 0x00007fff8e412fb9 start_wqthread + 13



Thread 2:: Dispatch queue: com.apple.libdispatch-manager

0 libsystem_kernel.dylib 0x00007fff9030d662 kevent64 + 10

1 libdispatch.dylib 0x00007fff972d2421 _dispatch_mgr_invoke + 239

2 libdispatch.dylib 0x00007fff972d2136 _dispatch_mgr_thread + 52



Thread 3:

0 libsystem_kernel.dylib 0x00007fff9030ce6a __workq_kernreturn + 10

1 libsystem_pthread.dylib 0x00007fff8e40ff08 _pthread_wqthread + 330

2 libsystem_pthread.dylib 0x00007fff8e412fb9 start_wqthread + 13



Thread 4:: IOPollingHelperThread

0 libsystem_kernel.dylib 0x00007fff9030d64a kevent + 10

1 steamclient.dylib 0x00000001129234a5 OSXHelpers::CIOPollingHelper::RealRun() + 127

2 libtier0_s.dylib 0x0000000111d0b873 CatchAndWriteContext_t::Invoke() + 111

3 libtier0_s.dylib 0x0000000111d0b20f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209

4 libtier0_s.dylib 0x0000000111d0b2e0 CatchAndWriteMiniDumpExForVoidPtrFn + 78

5 steamclient.dylib 0x0000000112923417 OSXHelpers::CIOPollingHelper::Run() + 27

6 libtier0_s.dylib 0x0000000111d0f68d SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15

7 libtier0_s.dylib 0x0000000111d0b873 CatchAndWriteContext_t::Invoke() + 111

8 libtier0_s.dylib 0x0000000111d0b20f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209

9 libtier0_s.dylib 0x0000000111d0b2e0 CatchAndWriteMiniDumpExForVoidPtrFn + 78

10 libtier0_s.dylib 0x0000000111d0f603 SteamThreadTools::CThread::ThreadProc(void*) + 205

11 libsystem_pthread.dylib 0x00007fff8e40e899 _pthread_body + 138

12 libsystem_pthread.dylib 0x00007fff8e40e72a _pthread_start + 137

13 libsystem_pthread.dylib 0x00007fff8e412fc9 thread_start + 13



Thread 5:: SDLTimer

0 libsystem_kernel.dylib 0x00007fff9030c716 __psynch_cvwait + 10

1 libsystem_pthread.dylib 0x00007fff8e410c3b _pthread_cond_wait + 727

2 libSDL2.dylib 0x000000010f13393e 0x10f0fe000 + 219454

3 libSDL2.dylib 0x000000010f133cc0 0x10f0fe000 + 220352

4 libSDL2.dylib 0x000000010f134897 0x10f0fe000 + 223383

5 libSDL2.dylib 0x000000010f13447c 0x10f0fe000 + 222332

6 libSDL2.dylib 0x000000010f133f09 0x10f0fe000 + 220937

7 libsystem_pthread.dylib 0x00007fff8e40e899 _pthread_body + 138

8 libsystem_pthread.dylib 0x00007fff8e40e72a _pthread_start + 137

9 libsystem_pthread.dylib 0x00007fff8e412fc9 thread_start + 13



Thread 6:

0 libsystem_kernel.dylib 0x00007fff9030ce6a __workq_kernreturn + 10

1 libsystem_pthread.dylib 0x00007fff8e40ff08 _pthread_wqthread + 330

2 libsystem_pthread.dylib 0x00007fff8e412fb9 start_wqthread + 13



Thread 7:

0 libsystem_kernel.dylib 0x00007fff90308a1a mach_msg_trap + 10

1 libsystem_kernel.dylib 0x00007fff90307d18 mach_msg + 64

2 com.googlecode.google-breakpad 0x0000000111e10aa0 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 154

3 libsystem_pthread.dylib 0x00007fff8e40e899 _pthread_body + 138

4 libsystem_pthread.dylib 0x00007fff8e40e72a _pthread_start + 137

5 libsystem_pthread.dylib 0x00007fff8e412fc9 thread_start + 13



Thread 0 crashed with X86 Thread State (64-bit):

rax: 0x0000000000000000 rbx: 0x00007fff7c157310 rcx: 0x00007fff513a0638 rdx: 0x0000000000000000

rdi: 0x0000000000000707 rsi: 0x0000000000000006 rbp: 0x00007fff513a0660 rsp: 0x00007fff513a0638

r8: 0x0000000000000000 r9: 0x0000000000989680 r10: 0x0000000008000000 r11: 0x0000000000000206

r12: 0x00007fff513a07f0 r13: 0x0000608000138ab8 r14: 0x0000000000000006 r15: 0x00007fff513a06d0

rip: 0x00007fff9030c866 rfl: 0x0000000000000206 cr2: 0x000000010d17f000



Logical CPU: 0

Error Code: 0x02000148

Trap Number: 133





Binary Images:

0x10e85d000 - 0x10ed92fff +com.labzerogames.Skullgirls (1.0 - ???) <C70884C1-349B-3161-847B-70B37F33606B> /Users/USER/Library/Application Support/Steam/*/Skullgirls.app/Contents/MacOS/SkullGirls

0x10f0c1000 - 0x10f0e2ff7 +gameoverlayrenderer.dylib (1) <BE9F8B7E-AB91-3129-8B1B-B1546DFCC095> /Users/USER/Library/Application Support/Steam/*/gameoverlayrenderer.dylib

0x10f0f6000 - 0x10f0f6fff +steamloader.dylib (0) <C85B1892-A204-3ACE-A1AA-10E5F2B49BDF> /Users/USER/Library/Application Support/Steam/*/steamloader.dylib

0x10f0fe000 - 0x10f1cffff +libSDL2.dylib (1) <E3C17B65-9FCA-3F5C-B695-A6BEB150D3C8> /Users/USER/Library/Application Support/Steam/*/Skullgirls.app/Contents/Frameworks/libSDL2.dylib

0x10f1ef000 - 0x10f208fff +libSDL2_mixer.dylib (1) <0E610500-CF41-3D00-B4B3-424CCA094FC4> /Users/USER/Library/Application Support/Steam/*/Skullgirls.app/Contents/Frameworks/libSDL2_mixer.dylib

0x10f242000 - 0x10f248ff7 +libSDL2_locale.dylib (0) <76F742D5-EF98-337B-876D-39495C3218F6> /Users/USER/Library/Application Support/Steam/*/Skullgirls.app/Contents/Frameworks/libSDL2_locale.dylib

0x10f256000 - 0x10f25eff7 +libsteam_api.dylib (1) <E4CAA406-A4E3-3165-B90E-34B202295FEF> /Users/USER/Library/Application Support/Steam/*/Skullgirls.app/Contents/Frameworks/libsteam_api.dylib

0x10f26b000 - 0x10f26dfff com.apple.ForceFeedback (1.0.6 - 1.0.6) <D21AD43F-147B-3B50-89AB-26695EB89998> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback

0x111d04000 - 0x111d1dfff +libtier0_s.dylib (1) <2E6171EA-304C-35DC-B79A-74B0157903B1> /Users/USER/Library/Application Support/Steam/*/libtier0_s.dylib

0x111d34000 - 0x111d62ff7 +libvstdlib_s.dylib (1) <948DF80A-9718-3038-81B6-F2F615E593C7> /Users/USER/Library/Application Support/Steam/*/libvstdlib_s.dylib

0x111d8d000 - 0x111d9ffff +libaudio.dylib (1) <4AD0FD4C-BD9B-3CCB-B6FF-EDBB7C8CE7D7> /Users/USER/Library/Application Support/Steam/*/libaudio.dylib

0x111db3000 - 0x111dd7fff com.apple.audio.OpenAL (1.7 - 1.7) <5D2366B5-111B-3BDD-AFB3-5770075659F4> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL

0x111de9000 - 0x111dfbfff +crashhandler.dylib (1) <5F1CD54F-40B7-343D-9350-D8F7B8C539B4> /Users/USER/Library/Application Support/Steam/*/crashhandler.dylib

0x111e0e000 - 0x111e16ff7 +com.googlecode.google-breakpad (1.0) <8547EFEF-CB74-337A-8866-5C49F7840166> /Users/USER/Library/Application Support/Steam/*/Breakpad.framework/Versions/A/Breakpad

0x111e23000 - 0x111e31ff7 +breakpadUtilities.dylib (1) <7AB33203-2599-353C-BA99-3A0D35B31F53> /Users/USER/Library/Application Support/Steam/*/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib

0x111e6d000 - 0x111f18fef + (???) <A2707288-725A-310A-86E7-7236FBDAC822>

0x111fda000 - 0x112ef8fd7 +steamclient.dylib (1) <7D0E9826-E514-396D-AFD8-ADDBDD5A0AE8> /Users/USER/Library/Application Support/Steam/*/steamclient.dylib

0x7fff6fa41000 - 0x7fff6fa74887 dyld (239.5) <1D3130FE-FE7E-3C4C-8E74-EB51895B6BA5> /usr/lib/dyld

0x7fff8bbde000 - 0x7fff8be4effd com.apple.security (7.0 - 55471.14.40) <58F50B4A-FC1E-3AE0-A5DB-DD737E50AC17> /System/Library/Frameworks/Security.framework/Versions/A/Security

0x7fff8be4f000 - 0x7fff8bebbfff com.apple.framework.IOKit (2.0.1 - 907.100.14) <10932113-9F7E-38A0-A158-A019A555CAC3> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit

0x7fff8beeb000 - 0x7fff8bef5fff libcommonCrypto.dylib (60049) <8C4F0CA0-389C-3EDC-B155-E62DD2187E1D> /usr/lib/system/libcommonCrypto.dylib

0x7fff8bef6000 - 0x7fff8c092ff3 com.apple.QuartzCore (1.8 - 332.4) <CFB972D1-FA37-380C-9A47-2A67A84B7442> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore

0x7fff8c0a8000 - 0x7fff8c0b7ff8 com.apple.LangAnalysis (1.7.0 - 1.7.0) <8FE131B6-1180-3892-98F5-C9C9B79072D4> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis

0x7fff8c0b8000 - 0x7fff8c253ff8 com.apple.CFNetwork (673.6 - 673.6) <CAA196FE-BF5A-384F-975E-E0F81359805B> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork

0x7fff8c27b000 - 0x7fff8c2c9ff9 libstdc++.6.dylib (60) <0241E6A4-1368-33BE-950B-D0A175C41F54> /usr/lib/libstdc++.6.dylib

0x7fff8c576000 - 0x7fff8c591ff7 libsystem_malloc.dylib (23.10.1) <A695B4E4-38E9-332E-A772-29D31E3F1385> /usr/lib/system/libsystem_malloc.dylib

0x7fff8c592000 - 0x7fff8c595fff com.apple.help (1.3.3 - 46) <AE763646-D07A-3F9A-ACD4-F5CBD734EE36> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help

0x7fff8c59f000 - 0x7fff8c5a3ff7 libcache.dylib (62) <BDC1E65B-72A1-3DA3-A57C-B23159CAAD0B> /usr/lib/system/libcache.dylib

0x7fff8c686000 - 0x7fff8c690ff7 com.apple.bsd.ServiceManagement (2.0 - 2.0) <2D27B498-BB9C-3D88-B05A-76908A8A26F3> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement

0x7fff8c693000 - 0x7fff8c69efff libGL.dylib (9.6.5) <A5F36623-33E8-379D-A423-8F873018CD79> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib

0x7fff8c69f000 - 0x7fff8c69ffff com.apple.CoreServices (59 - 59) <7A697B5E-F179-30DF-93F2-8B503CEEEFD5> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices

0x7fff8c6d1000 - 0x7fff8c7d8ff7 com.apple.ImageIO.framework (3.3.0 - 1052) <6BFA69B9-A607-39BC-B302-E2E92E5BC7F3> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO

0x7fff8c820000 - 0x7fff8c822ff7 com.apple.securityhi (9.0 - 55005) <0CB82072-BA4B-357B-BE46-A96D317C1D91> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI

0x7fff8c823000 - 0x7fff8c85cff7 com.apple.QD (3.50 - 298) <C1F20764-DEF0-34CF-B3AB-AB5480D64E66> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD

0x7fff8cb01000 - 0x7fff8cb2aff7 libc++abi.dylib (49.1) <21A807D3-6732-3455-B77F-743E9F916DF0> /usr/lib/libc++abi.dylib

0x7fff8cb93000 - 0x7fff8cb93ffd libOpenScriptingUtil.dylib (157.1) <D3B6E577-3CDB-3139-9B94-19496DFA7318> /usr/lib/libOpenScriptingUtil.dylib

0x7fff8cc26000 - 0x7fff8cc27fff liblangid.dylib (117) <9546E641-F730-3AB0-B3CD-E0E2FDD173D9> /usr/lib/liblangid.dylib

0x7fff8cd08000 - 0x7fff8cec0ffb libicucore.A.dylib (511.36) <9AAC5980-2C1F-3B86-8A16-DB533F5E7C84> /usr/lib/libicucore.A.dylib

0x7fff8cec1000 - 0x7fff8cec6fff com.apple.DiskArbitration (2.6 - 2.6) <A4165553-770E-3D27-B217-01FC1F852B87> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration

0x7fff8ced6000 - 0x7fff8cefdffb libsystem_info.dylib (449.1.4) <12CD9E42-8CEE-3A8D-B006-F8A6EB98804D> /usr/lib/system/libsystem_info.dylib

0x7fff8cefe000 - 0x7fff8cf26ffb libRIP.A.dylib (599.35.15) <408A708D-C1DA-3576-AADA-A44D5D5C6435> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib

0x7fff8cf27000 - 0x7fff8cf5fff7 com.apple.RemoteViewServices (2.0 - 94) <3F34D630-3DDB-3411-BC28-A56A9B55EBDA> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices

0x7fff8cf79000 - 0x7fff8cf79fff com.apple.Cocoa (6.8 - 20) <E90E99D7-A425-3301-A025-D9E0CD11918E> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa

0x7fff8cf7a000 - 0x7fff8cffbfff com.apple.CoreSymbolication (3.0.1 - 141.0.6) <D46DE002-1FEB-38B7-8583-3DF3496274F5> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication

0x7fff8d3d7000 - 0x7fff8d3defff com.apple.NetFS (6.0 - 4.0) <8E26C099-CE9D-3819-91A2-64EA929C6137> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS

0x7fff8da90000 - 0x7fff8daa2ff7 com.apple.MultitouchSupport.framework (245.13.1 - 245.13.1) <38262B92-C63F-35A0-997D-AD2EBF2F8338> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport

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0x7fff9602f000 - 0x7fff96093fff com.apple.datadetectorscore (5.0 - 354.5) <D4DBCCF4-9622-3AB9-9076-32579FCC2E39> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore

0x7fff960e2000 - 0x7fff960e6fff libpam.2.dylib (20) <B93CE8F5-DAA8-30A1-B1F6-F890509513CB> /usr/lib/libpam.2.dylib

0x7fff960e7000 - 0x7fff96255ff7 libBLAS.dylib (1094.5) <DE93A590-5FA5-32A2-A16C-5D7D7361769F> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib

0x7fff962c1000 - 0x7fff962cbff7 com.apple.CrashReporterSupport (10.9 - 539) <B25A09EC-A021-32EC-86F8-05B4837E0EDE> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport

0x7fff962cc000 - 0x7fff9631afff libcorecrypto.dylib (161.1) <F3973C28-14B6-3006-BB2B-00DD7F09ABC7> /usr/lib/system/libcorecrypto.dylib

0x7fff96326000 - 0x7fff96327ff7 com.apple.print.framework.Print (9.0 - 260) <EE00FAE1-DA03-3EC2-8571-562518C46994> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print

0x7fff9639a000 - 0x7fff9669aff7 com.apple.Foundation (6.9 - 1056.17) <E0B0FAF6-5CA8-3EEB-8BF2-104C0AEEF925> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation

0x7fff96861000 - 0x7fff96865fff com.apple.CommonPanels (1.2.6 - 96) <6B434AFD-50F8-37C7-9A56-162C17E375B3> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels

0x7fff9697a000 - 0x7fff9697eff7 libheimdal-asn1.dylib (323.92.2) <979AEAA0-59B3-3E99-94B1-9BB9C6C45273> /usr/lib/libheimdal-asn1.dylib

0x7fff96f01000 - 0x7fff96f18ff7 com.apple.CFOpenDirectory (10.9 - 173.90.1) <D7F2E159-CF6B-3EB1-9806-3BC59E63D24F> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory

0x7fff96f19000 - 0x7fff96f6bfff libc++.1.dylib (120) <4F68DFC5-2077-39A8-A449-CAC5FDEE7BDE> /usr/lib/libc++.1.dylib

0x7fff972cc000 - 0x7fff972cefff libRadiance.dylib (1052) <82A880BE-DEFD-3445-9809-71043BC55AFC> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib

0x7fff972cf000 - 0x7fff972e9fff libdispatch.dylib (339.92.1) <C4E4A18D-3C3B-3C9C-8709-A4270D998DE7> /usr/lib/system/libdispatch.dylib

0x7fff97320000 - 0x7fff975f4fc7 com.apple.vImage (7.0 - 7.0) <D241DBFA-AC49-31E2-893D-EAAC31890C90> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage

0x7fff9789e000 - 0x7fff979f2ff3 com.apple.audio.toolbox.AudioToolbox (1.10 - 1.10) <69B273E8-5A8E-3FC7-B807-C16B657662FE> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox

0x7fff97b1d000 - 0x7fff97b22fff libmacho.dylib (845) <1D2910DF-C036-3A82-A3FD-44FF73B5FF9B> /usr/lib/system/libmacho.dylib

0x7fff97e68000 - 0x7fff97e97ff9 com.apple.GSS (4.0 - 2.0) <27FCA2B4-0767-3002-8755-862B19B5CF92> /System/Library/Frameworks/GSS.framework/Versions/A/GSS

0x7fff97e98000 - 0x7fff97ed3fff com.apple.bom (14.0 - 193.1) <EF24A562-6D3C-379E-8B9B-FAE0E4A0EF7C> /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom

0x7fff97ed4000 - 0x7fff97ed6fff libCVMSPluginSupport.dylib (9.6.5) <9DE29AD9-5F59-3B9B-899C-4DED190CB817> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib

0x7fff97f55000 - 0x7fff9801fff7 com.apple.LaunchServices (572.32 - 572.32) <A4699DED-5101-3068-94F8-8D0B7A84BC79> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices

0x7fff983a2000 - 0x7fff983a6ff7 libsystem_stats.dylib (93.90.3) <2304C7C2-BE45-35DE-BCC6-707D61B7AE7E> /usr/lib/system/libsystem_stats.dylib

0x7fff9840a000 - 0x7fff9843afff com.apple.IconServices (25 - 25.17) <4751127E-FBD5-3ED5-8510-08D4E4166EFE> /System/Library/PrivateFrameworks/IconServices.framework/Versions/A/IconServices

0x7fff985a4000 - 0x7fff985a7ffa libCGXType.A.dylib (599.35.15) <B0C05D71-86AB-3B47-AFB6-368647BAE5FB> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib

0x7fff985a8000 - 0x7fff98615fff com.apple.SearchKit (1.4.0 - 1.4.0) <B9B8D510-A27E-36B0-93E9-17146D9E9045> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit

0x7fff98616000 - 0x7fff98645fff com.apple.DebugSymbols (106 - 106) <E1BDED08-523A-36F4-B2DA-9D5C712F0AC7> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols

0x7fff98646000 - 0x7fff9864dff8 liblaunch.dylib (842.92.1) <A40A0C7B-3216-39B4-8AE0-B5D3BAF1DA8A> /usr/lib/system/liblaunch.dylib

0x7fff986ac000 - 0x7fff986f3ffb libFontRegistry.dylib (127.0.1) <F267F500-6E4A-3BE3-97C1-08AAA649E02E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib

0x7fff986f4000 - 0x7fff986f4ffd com.apple.audio.units.AudioUnit (1.10 - 1.10) <68B21135-55A6-3563-A3D6-3E692A7DEB7F> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit

0x7fff98719000 - 0x7fff9871fff7 libsystem_platform.dylib (24.90.1) <3C3D3DA8-32B9-3243-98EC-D89B9A1670B3> /usr/lib/system/libsystem_platform.dylib

0x7fff9872b000 - 0x7fff98738ff4 com.apple.Librarian (1.2 - 1) <F1A2744D-8536-32C7-8218-9972C6300DAE> /System/Library/PrivateFrameworks/Librarian.framework/Versions/A/Librarian

0x7fff9959c000 - 0x7fff995a5ffb libsystem_notify.dylib (121.20.1) <9B34B4FE-F5AD-3F09-A5F0-46AFF3571323> /usr/lib/system/libsystem_notify.dylib

0x7fff995be000 - 0x7fff995bfffb libremovefile.dylib (33) <3543F917-928E-3DB2-A2F4-7AB73B4970EF> /usr/lib/system/libremovefile.dylib

0x7fff99821000 - 0x7fff99822ff7 libsystem_blocks.dylib (63) <FB856CD1-2AEA-3907-8E9B-1E54B6827F82> /usr/lib/system/libsystem_blocks.dylib

0x7fff99823000 - 0x7fff9982fffb com.apple.AppleFSCompression (56.92.2 - 1.0) <16542F97-9D21-317D-8A50-4C34AAD35F41> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/AppleFSCompression

0x7fff99892000 - 0x7fff998baff3 libxslt.1.dylib (13.12) <38FD3D1E-5335-398F-A663-47298EDDA231> /usr/lib/libxslt.1.dylib



External Modification Summary:

Calls made by other processes targeting this process:

task_for_pid: 1

thread_create: 0

thread_set_state: 0

Calls made by this process:

task_for_pid: 0

thread_create: 0

thread_set_state: 0

Calls made by all processes on this machine:

task_for_pid: 10220

thread_create: 0

thread_set_state: 0



VM Region Summary:

ReadOnly portion of Libraries: Total=190.7M resident=98.4M(52%) swapped_out_or_unallocated=92.2M(48%)

Writable regions: Total=140.7M written=63.2M(45%) resident=82.4M(59%) swapped_out=0K(0%) unallocated=58.3M(41%)


REGION TYPE VIRTUAL

=========== =======

CG backing stores 124K

CG shared images 180K

CoreServices 128K

IOKit 404K

Kernel Alloc Once 8K

MALLOC 91.9M

MALLOC (admin) 32K

MALLOC_LARGE (reserved) 912K reserved VM address space (unallocated)

STACK GUARD 56.0M

Stack 11.6M

VM_ALLOCATE 34.2M

__DATA 21.2M

__IMAGE 528K

__LINKEDIT 83.6M

__TEXT 111.1M

__UNICODE 544K

mapped file 43.0M

shared memory 4K

=========== =======

TOTAL 455.4M

TOTAL, minus reserved VM space 454.5M




Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.26 GHz, 8 GB, SMC 1.47f2

Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB

Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1067 MHz, 0x029E, 0x434D5341344758334D314131303636433720

Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1067 MHz, 0x029E, 0x434D5341344758334D314131303636433720

AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.100.22)

Bluetooth: Version 5.2.7f4 15858, 3 services, 23 devices, 1 incoming serial ports

Network Service: AirPort, AirPort, en1

Serial ATA Device: ST9500420ASG, 500.11 GB

Serial ATA Device: HL-DT-ST DVDRW GS23N

USB Device: Internal Memory Card Reader

USB Device: Built-in iSight

USB Device: BRCM2046 Hub

USB Device: Bluetooth USB Host Controller

USB Device: Apple Internal Keyboard / Trackpad

USB Device: IR Receiver

Thunderbolt Bus:
 

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Well. That certainly looks bad. I'll investigate.

edit: the issue is most likely related to https://github.com/MonoGame/MonoGame/issues/5346 . Meaning I'll have to expedite updating the OSX and Linux SDL2 updates. Might take a bit, but I'm on it.
 
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Spoiler brackets exist for a reason. Technically multiple reasons.
 
Well. That certainly looks bad. I'll investigate.

edit: the issue is most likely related to https://github.com/MonoGame/MonoGame/issues/5346 . Meaning I'll have to expedite updating the OSX and Linux SDL2 updates. Might take a bit, but I'm on it.

Cybik, I very much appreciate that. I'll put the word out on steam that it is going to be looked at, I wouldn't want any disheartened new first time players on mac who picked an unlucky time to try to get into Skullgirls to just write off the game. After all, getting new blood in any fighting game community is always important.

Also @Hiro Protagonest, yeah exactly two minutes after posting I noticed it. After the issue is cleared I'll delete the post so it doesn't take up such a god awful amount of space.
 
yeah exactly two minutes after posting I noticed it. After the issue is cleared I'll delete the post so it doesn't take up such a god awful amount of space.

You can already edit the post to add spoiler tags. No need to wait. :)

No sense in deleting the post entirely.
 
Here's the
You can already edit the post to add spoiler tags. No need to wait. :)

No sense in deleting the post entirely.
The simplicity of your logic I cannot dispute, it has been amended. I've also made a separate tnread for further related crash reports while it's being worked on, apparently it's not a quick fix (at least not for Mavericks, El Capitan and later are easier addressed).
 
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Hello, I have this really weird issue:
I downloaded SG from Steam, but every time I try to start it, it only shows a black window (The one where it's supposed to be the "Loading" screen) but, it freezes.
I have W7 Ultimate x64.
 
Hello, I have this really weird issue:
I downloaded SG from Steam, but every time I try to start it, it only shows a black window (The one where it's supposed to be the "Loading" screen) but, it freezes.
I have W7 Ultimate x64.
Have you tried to verify the integrity of the game? This happened to me a couple of times with different games and it always helps.
 
Have you tried to verify the integrity of the game? This happened to me a couple of times with different games and it always helps.
I did it like 5 times, tried every solution I ran into. But no.
 
Spoiler brackets exist for a reason. Technically multiple reasons.

Hey Hiro, no need to call out a new poster who hadn't found that function out yet. Besides I know how "Bright, wide, and just plain expressive eyes" are a turn on for you, so why don't you just go oggle some non-asian people then if that's how you feel about it, so there!

(not trying to start beef), I noticed you just watched the year old Super Couch Fighters Skullgirls playthrough, and it's small world.

Also in case anyone is wondering how the Mac security SDL crash instantly bug fixes are coming along, all the simple fixes to the code aren't working so it may take a while. If I hear about any break throughs I'll pass it along.

New News with the OSX bug, great work has been done into it, and a solution is at hand. Now all there is is to wait for the next patch to get everything working again on Mac.
 
Last edited:
Hello, I have this really weird issue:
I downloaded SG from Steam, but every time I try to start it, it only shows a black window (The one where it's supposed to be the "Loading" screen) but, it freezes.
I have W7 Ultimate x64.

Hey Blisky,
Have you tried running DirectX9 over DirectX11? I've heard that helps sometimes with freezing and crashing for Windows OS when running Skullgirls.

Manga Book.jpg
 
Hey Blisky,
Have you tried running DirectX9 over DirectX11? I've heard that helps sometimes with freezing and crashing for Windows OS when running Skullgirls.

I've already installed DX9. That wouldn't be a problem since I have W7 instead of W10.
No good.
EDIT: This is weird since in my low tier w10 PC it runs fine.
 
Last edited:
I've already installed DX9. That wouldn't be a problem since I have W7 instead of W10.
No good.
EDIT: This is weird since in my low tier w10 PC it runs fine.

have you tried this?
crashing on loading screen *SOLUTION FOUND*
"Delete VIDEOSETTINGS.bin in the Save Data folder in the Skullgirls folder in My Documents. If that does not work, delete the Save Data folder in the Skullgirls folder. Doing so makes you have to rebind your controls IF you changed them and the tutorials are now incomplete."

http://steamcommunity.com/app/208610/discussions/0/864975249573830689/
 
PC, Windows 8

Game crashed after an online round. I now have replays enabled, but it wasn't a time-out, so two variables different from the last crash I reported. There was also another crash in-between but I forget what the circumstances were.
 
PC, Retail and Beta Versions

There is a bug occurring in the frame data in training mode with Beowulf. If you armor cancel Grendel Flex and perform another launcher, the data will show the armor frames that aren't supposed to be there, since chair-on c.HP doesn't have any armor.
Normal Reading, chair-on launcher
upload_2017-2-20_9-32-16.png

Normal Reading, chair-off launcher
upload_2017-2-20_9-33-9.png

Bugged Reading
upload_2017-2-20_9-33-52.png
 
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PC - Steam

The Typing of the Skull-Girls:

Pretty difficult to play it owning an international keyboard, specially when trying to type ",", " ' ", "?" and "!" as these are uncomfortably placed on an american distribution keyboard.
 
PC

So I don't know if this has been reported but it's been in the game for MONTHS.
In Character Select in both the retail version of SG and in the beta, Squigly has a small visual bug.
Her idle animation involves Leviathan's tail moving in a circle; as his tail reaches the apex of this circle, a pixel on the end of the tail goes completely white for a few frames. This is true regardless of which team Squigly is on, which position on the team she occupies, and which alternate color you may be using.

I've confirmed with other players that this is not exclusively a problem in my copy of the game, and was told that this would be the best place to report it. So... Here it is :D
 
The problem is that my PC is quite new. I had already installed the game, but since then it doesn't boot. So, there is no Skullgirls folder created in My Documents.
EDIT: I mean, I've never been able to play it in this PC.
I tried to run an older build of the game. Tough luck too. Didn't boot.
 
PC
less of a bug and more of a gripe I guess, all of the new taunts have made it incredibly rare to hear opponent specific taunts. I wanted to see all the new intro stuff and realized that whenever there is a new intro there's almost a 100% chance that the new intro sound will come along with it. Let's say Valentine comes in with one of her new intros, she'll either say nothing or a new intro line or a line that can happen for all of Valentines opponents. If Valentine is facing against Double it'll be very rare to hear her say anything about Double. Just wanted to pipe up cause I liked the pregame trash talk between characters.
 
PC/Steam

When playing in an online lobby with the type set to Training, anybody who doesn't have Second Encore will find that on their side it functions like a normal match. If the opponent does have SE, and the game ends on non-SE player's side, through winning, losing, or time being up, then their opponent's match will simply time out and kick them back to the lobby. If the player with SE cancels training mode, then the non-SE player times out and is kicked back to lobby. This happens regardless of who creates the lobby.

I really hope they still pay attention to these forums, cause this is actually kind of a major feature-breaking issue.
 
PC/Steam
When playing in an online lobby with the type set to Training, anybody who doesn't have Second Encore
You mean someone who has the paid 2E DLC vs someone who doesn't? Right?

I really hope they still pay attention to these forums
"They" do. :^P