No.
I don't really understand why buer in general needs to be plus. [maybe grounded H buer since it works kind of like a cmd grab and you could actually try going for it because you won't exclusively die for it] Other than in a scenario where you mess up the combo (which does suck), you can always choose to fly cancel before buer and be safe instead. I don't think buer should work like a poke and if you want to poke with it, that's what assists are for.
I'll add this, I do think that -18 on block is an outrageous number because that's a free HCH for messing up but also stuff like Hairball are that minus so idk.
I do think a thread like this has merit and I'm very curious what other pw players want 'cause that's likely the best way to get anything for her.
Personally speaking I'd like to see PW do more chip damage in addition to lowering charge time for nails but I feel these are also very unlikely to happen.
It'd also be nice if pw's flight wasn't penalized by being normal jump height, I'd prefer it to be slightly higher, not a super jump height or however high Val can go but slight adjustments would be cool and hey just tossing ideas why not, maybe in neutral pw could stand to have infinite fly cancels since it has a time limit for some reason but it could work normally from fly cancelling on block or hit. Or just remove the time limit, I really don't get why it has one in the first place.
Maybe slight tweaks to her flight speed.
Idk.
Also, make M Pinion work like H Hairball, I mean this sincerely, thanks.
I highly doubt people are doing Buer on dropped combos if they have the time to realize they can Fly. There are absolutely moments where the combo will drop and ya already don did Buer and now you get HCH. Two main moments it happens to me is when i do things like
L Buer, Fly, 6jLK, sMP, 9jL Buer
By the time i realize i dropped and they blocked sMP, L Buer comes out
And
sMK, L Buer
Have to delay the L Buer fer it to connect on lights if im off welp i died. Is what i would say but people rarely actually punish me for those kinda drops. Still if people actually took advantage ouch.
You could avoid this entirely by just keeping your Pain simple tho I'll give ya that. Still feels extra harsh fer dropping stuff with Pain compared to others. Tho you seem to be on the same page on that front.
Outside dropping stuff tho i do feel Buer is fine as is as well i find them useful nuff. I can live with them even with the Fly input overlap that happens sometimes as well. Although i do think that is sum worth messing with if people want it.
Also only thing i wanna absolutely see outta Pain be
Making cLK en cMK combo max range consistently fer the fHK conversions. Even if it means nerfing how far cLK gos. cLK, L Buer fer max range confirm jus seems so unreasonable to me i don't know why it's a thing.
Other then that jus wanna see fixes to what i assume be unintended jank. Like how Hatred Intsall can just end when you Tag in Pain even if you get the HI version of the Tag when it connects.
Or that one thing softie mentioned where iirc jL or jM Buer sometimes can have assist body block it so the point doesn't get hit despite the Buer connecting with the Point.
This is assuming they haven't already been fixed either way works fer examples. I think softie done got a list maybe so we prolly gon be fine on that front.
After that is jus stuff i feel be on the more selfish side but not entirely unreasonable like
7 Frame Button most talks i see wanna make it sLK her fastest grounded move being Grab is whack.
H Buer being a better Anti Air it feels like one but sucks as one be nice to remedy that.
Corner H Buer, Thresher, Fly, Thresher being Universal would be nice. It's more so fer Solo Pain but I found it useful on enough occasions id like to be able to do it on the whole cast. Works Midscreen on everyone but not in the Corner to be clear.
And the big one Pinion Dash on Point cuz i never got to mess with it and i think is shame Pain had it removed in the first place.
Maybe a boost in Flight speed during Install. Personally view HI as really bad use fer meter if ya popping it fer use in neutral only worth using like that if ya about to die anyway and have meter to spare imo. A boost in speed might make me feel its more worth it. I would be fine if it stayed purely as a safe DHC/Damage Super tho.
If any of these things or other folks suggested changes makes the devs wanna nerf Pain in some way tho then i rather keep her exactly as how she is. I'd even go back to old retail Pain quite frankly unintended jank included. Got all that HI nerf talks still in my head.
Anyway that's all i can think of for now wanted to throw in some cents since i saw so little in here.