skull person
...
- Joined
- Oct 23, 2013
- Messages
- 2,419
- Reaction score
- 3,218
- Points
- 113
@Sotherius
I prefer cHP jLP jLK jMP, land.
After you land:
You can dash under them for a cross up, late dash into them for a fake cross up.
You can grab and air throw them, or delay a light for a frame trap.
You can dash under them and air throw them.
You can dash under them and also use f.LP/cLK for a high low if they are respecting you.
You just have a lot of options when they are stuck in the air, and if they don't have an air super, it's hard for them to punish Parasoul.
If you're doing 'sHP sHP xx Shot, sLP sMP xx LK Egret'...
Every character in the game can reversal you if they think you will go for High/Low/Throw.
I prefer cHP jLP jLK jMP, land.
After you land:
You can dash under them for a cross up, late dash into them for a fake cross up.
You can grab and air throw them, or delay a light for a frame trap.
You can dash under them and air throw them.
You can dash under them and also use f.LP/cLK for a high low if they are respecting you.
You just have a lot of options when they are stuck in the air, and if they don't have an air super, it's hard for them to punish Parasoul.
If you're doing 'sHP sHP xx Shot, sLP sMP xx LK Egret'...
Every character in the game can reversal you if they think you will go for High/Low/Throw.