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Good painwheel assist moves?

LugerSpamDouble

PhD in Mashing from the University of Big Band
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Double Big Band Parasoul
So currently I am experimenting with Painwheel as my 3rd character in a line-up of Parasoul + Double.
So far I'm enjoying the combination of Parasoul or Double cornering my enemy and then using Painwheel's Buer Reaper to keep going, or cornering someone with Painwheel and using Napalm pillar to keep the pressure going.
But I think Painwheel has more useful assist moves than Buer Reaper, are there any specific Painwheel moves besides Buer reaper that would compliment in a Double or Parasoul line up?
 
Most people find Painwheel's assists to be underwhelming, and she tends to do better herself when she has assists, so most people stick Painwheel at the front of their team. I'm not much of a Painwheel player myself, but I can throw some basic advice your way. Assist choice kinda depends on what you're looking for, really. If you need help controlling the neutral game better, you could go with H Stinger. It controls the airspace for you and lets you better annoy people with Napalm Shot/Luger.

If you're looking for pressure/mix-ups, you could go with c. MP as your assist. Combine that with Double's Flesh Step at close range for an easy cross-up that leaves you at frame advantage, and I know some Parasoul players like to staple people in place with a lockdown assist so they can convert off of her stomp (Down + MK in the air) as a super-fast overhead.

That's about it for Painwheel's popular assist choices. Some people use Pinion Dash, but I can't really speak to how effective that is.
 
Parasoul/Painwheel/Double is a pretty good team! cr.mp works really with for both Para and Double as a lockdown assist, so i recommend using that
 
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Personally, if you're the merciless type of guy in fighting games like I am, may I recommend this setup.
Cerebella: Cerecopter
Filia: Hairball (H)
Painwheel: Pinion Dash (H)
Try it out and see if it works. It does for me.
 
Let me put this in a way you can understand. The Cerecopter and Hairball are good combo starters and the Pinion Dash is a good way to end the combo.
 
Good lord, where do you pull this kind of snootiness from
Want to take bets that there is no logical argument you can make as to why this team is good which I won't understand?

Your team is in a stupid order, the assists completely overlap in their usage, "combo starter" and "combo ender" doesn't even make sense, who the FUCK are you
 
Let's try to be nice vulpes, shall we? This is the beginner forums after all. You can only have one assist hit in a combo, so if you convert off of hairball or copter, it is impossible to have pinion hit in the same combo. Also, hairball covers the same space pinion does AND is a lockdown assist. Copter is also a lockdown assist, albeit a little different, dare I even say better. If I had to play the team I would probably run Copter / Updo (heavy) / Pinion (light). L pinion is super good for filia when it comes to conversions and high damage combos (high damage is great for bella too!) Updo is good for bella and pw, and copter is great for filia and pw. If it's that you want lockdown no matter who is on point, I suppose I could understand running both copter and hairball. However, you could be running french twist at the same time and get even better mixup with your lockdown, so I would recommend that instead if you want to have 2 lockdown assists.

To answer LSD's original post, a thread for this topic can be found here. In my opinion :PUN:h pinion is a great assist for big band, who is on your team according to your profile, and to a lesser extent double, because she can convert off it hitting with hp luger. Double can run Cilia slide for huge mixup with Big band and pw, or a bomber for neutral/lockdown, and big band probably should be run beat extend for the team.
 
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Let's try to be nice vulpes, shall we? This is the beginner forums after all. You can only have one assist hit in a combo, so if you convert off of hairball or copter, it is impossible to have pinion hit in the same combo. Also, hairball covers the same space pinion does AND is a lockdown assist. Copter is also a lockdown assist, albeit a little different, dare I even say better. If I had to play the team I would probably run Copter / Updo (heavy) / Pinion (light). L pinion is super good for filia when it comes to conversions and high damage combos (high damage is great for bella too!) Updo is good for bella and pw, and copter is great for filia and pw. If it's that you want lockdown no matter who is on point, I suppose I could understand running both copter and hairball. However, you could be running french twist at the same time and get even better mixup with your lockdown, so I would recommend that instead if you want to have 2 lockdown assists.

To answer LSD's original post, a thread for this topic can be found here. In my opinion :PUN:h pinion is a great assist for big band, who is on your team according to your profile, and to a lesser extent double, because she can convert off it hitting with hp luger. Double can run Cilia slide for huge mixup with Big band and pw, or a bomber for neutral/lockdown, and big band probably should be run beat extend for the team.
Yeah, Beat Extend (L) is always my go-to assist for Big band. So I want a painwheel assist that will help me make ridiculous mix ups, correct? If that's the case I'll need Cilia Slide incase Painwheel will be my damage dealer. And which one would be better if I mainly use double for my damage? Light pinion dash or the heavy one?
 
Good lord, where do you pull this kind of snootiness from
Want to take bets that there is no logical argument you can make as to why this team is good which I won't understand?

Your team is in a stupid order, the assists completely overlap in their usage, "combo starter" and "combo ender" doesn't even make sense, who the FUCK are you
You should really stop posting in the beginner forums, Vulpes. Your attitude is entirely unhelpful. You need to be a TEACHER, rather than an adversary.
 
I am a teacher, but not to someone who responds to me with "Let me put this in a way you understand" as if I was a 4 year old
Then you are not a teacher! A teacher recognizes that those they are teaching don't know how much they don't yet know, and that anonymity breeds boldness.
 
Let me put this in a way you can understand. The Cerecopter and Hairball are good combo starters and the Pinion Dash is a good way to end the combo.

To give you some more... specific critique, Cerecopter and Hairball are some of the WORST moves you can start a combo with. Combo damage per-hit scales downwards as the number of hits in a combo goes up. Because of this, your combos should ideally have plenty of high damage single-hit moves early on. Cerecopter and Hairball at the start of a combo will very quickly scale your combo and make successive hits do way less damage than they would otherwise.
 
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Yeah, Beat Extend (L) is always my go-to assist for Big band. So I want a painwheel assist that will help me make ridiculous mix ups, correct? If that's the case I'll need Cilia Slide incase Painwheel will be my damage dealer. And which one would be better if I mainly use double for my damage? Light pinion dash or the heavy one?

H pinion allows you to confirm off of j hk without using otg, and if you are blocked or whiff the j hk you get a pseudo mixup if they choose to get close to your tech roll since pinion covers the area where you recover (you can cross up with tech roll +assist).

H pinion also lets you combo off of raw SSJ (after SSJ hits, call assist and do otg h giant step into double jump jlk jmk to hit them.) In addition, if you call H pinion macro-ed with any giant step and the step hits, it will combo as well for a high damage starter (Be wary you can't confirm with Beat Extend in this case. st.lp/St.mk or jump back double jump jlk jmk to convert depending on the spacing.) Big Band can always lp Beat Extend to confirm off a raw pinion hit if you don't react in time with a jump>double jump.

Finally, H pinion + mp/hp brass as well as A train makes them pseudo safe as well. If they push block the A train in the air, then they can't punish, if they go to land without pushblocking/airdash and push a button for a punish, then they most likely get hit by pinion. If they didn't jump then pinion pushes them away. As for the brass, pinion pushes them away from you as well so you become safe. You can then sweep if you see them try to punish your assist to keep it safe or if you see them upbacking a lot after.

As for Cilia slide, it allows you to do things like this. It is good for pw setups as well, leading to rather heavy amounts of damage if you get the hit.
 
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As for Cilia slide, it allows you to do things like this. It is good for pw setups as well, leading to rather heavy amounts of damage if you get the hit.

How the hella are you supposed to escape this bs?
 
How the hella are you supposed to escape this bs?
It was unblockable and it was fixed like 9 months ago
 
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How the hella are you supposed to escape this bs?
To clarify, it used to be unblockable because if you stood up to jump the assist would hit you out of your prejump frames. That got fixed. Now it's a 50/50:
If you downback and the assist comes first, you're fine.
If you downback and the assist comes second, you get hit.
If you upback and the assist comes second, after the command grab whiffs through you the rest of your prejump frames are invincible so you are safe. That was the fix for this type of situation.
If you upback and the assist comes first, you get hit.
 
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As for Cilia slide, it allows you to do things like this. It is good for pw setups as well, leading to rather heavy amounts of damage if you get the hit.

ive been getting bodied by that crap on a weekly basis ever since Krack switched to cilia assist.

Im really surprised no one else picks it because it's mad good. You can do a setup where you charge armor and call cilia, as a reset, the opponent can't reversal with anything, because you'll just armor it and cancel to thresher or death crawl. And they can't upback because of the cilia slide. And it's annoying to block because of the high/low and when he knows you've given up reversaling that opens you up to whatever mixup he wants.