That is not true, make sure you know what your character lost/retained from the loketest.I love watching FAB work. https://clips.twitch.tv/TameProudGrasshopperSoonerLater
I'm pretty sure they kept all the changes from loketest 2.
Or Dizzy?
Honestly, my list doesn't change too much between the 2, with me putting Chipp lower, putting Dizzy lower, putting may a little higher, and moving around Venom and Slayer a little.
Puff Puff is DAM-AGE, now, yeah. But she still carries around a lot of her faults from older games, and that's just part of her design. Still has to work a ton to actually get the hit, and without FB card, she has to either get a solid hit in or be super creative to get the card.
Input delay on the cabs in Rev are strong as hell, so people will just get hit by stuff at times.
DIZZY IS BUTT?
Uhhhhhhhhhhh
Even before the rev 2 buffs she was fine after the last patch.
1.04 put her in a real nice spot.
- >2P proration changed from 70% to 80%
- >f.5S and 5H cancel window increased by 9 frames.
- >2H attack level increased from 2 to 4
- >Charge Blitz now counters until the end of recovery (?)
- >236S and 236H hurtbox reduced downwards
- >421S, 421H, 236P and all fishes Tension gain increased by 50.
- >Aerial Fishes reduced recovery. Landing recovery removed.
- >Grounded S/H/D Fishes recovery reduced.
- >Bubble Pop hitbox increased. Travel time increased. Recovery reduced by 1frame.
- >Burst Imperial Ray increased damage.
When she first came out she was a little meh, after that she was def rocking upper b tier.
Smaller hurtbox on various normals.
fS JC added.
4S attack level increased.
jP/jK to jD gatling route added.
2S floats on ground CH, changed effect on air hit.
Ice and fire pillars will appear in the corner if done closer to the corner than their normal range.
Ice and fire needles have altered hitstop, and larger hitboxes.
Ice needle first hit rises faster. Second hit attack level increased.
P/K fish hitboxes increased.
D fish will track on the y axis if triggered as well as the x axis. Increased hitbox and greater effect on hit.
Ice and fire wheels have less hurtbox and don’t go away on hit.
Bubbles will bounce off the corner. Created slightly in front of Dizzy compared to before.
Burst Imperial Ray no longer fails to recover the burst gauge on hit in certain situations.
Gamma Ray blowback changed.
That's her NOW.
Jack-0 and I-no in the same tier as Axl?
Bedman above Raven?
How old is this list, the fuck is this list? I hope this isn't current FAB's mindset.
Have you been watching Japanese Bedman? He is super solid. He is just underrepresented. And yeah, Dizzy's ass. She's always been ass. She's considered ass by literally every tier list I have ever seen from a pro player. She is inconsistent. She doesn't have any "I win" conditions like most of the cast. She is ass. She unarguably got better, but whether it will be enough? I don't think so. A lot of those changes were quality of life changes that should have been in the game in the first place. For example, Dizzy lost combo routes when she cornered someone because pillars wouldn't land reliably. Needles were increased because they virtually never hit anything. Fish were buffed because you could literally mash out of Dizzy's fish oki pressure. She'll likely be solidly mid-tier at best (which is a statement to how shitty she is right now).
That tier list is 4 months old. We'll of course have to wait a while to see how Rev2 shakes things up, but I think that is a great "end of Rev1" picture. Who do you play out of curiosity? Your Bedman placement is more reflective of -Sign-. Bedman is good. Bedman is really good. He's so good he took nerfs going into Rev2 (well... berfs), and he's still looking good with oki options to rival anyone in the cast. In any case, your tier list is about the single most non-standard tier list I have ever seen.
Seriously, look at this corner pressure. That's Ram levels of good without all of Ram's neutral issues.