He seems to want to play a safe spacing game until he can get a knock down and use either bed de ja vu or teleport head throw to get in.
He's interesting. He's got four moves. Head throw which acts like a boomerang. Head throw which teleports him if it hits the opponent (slow start up). Bed slam which is amazing but can be anti-aired. And, where he turns into a tornado. After doing any of them, he places a mark which can be destroyed but it allows him to redo that move from that point with better start-up and recovery which creates some awesome mix-ups like fake jump-in > immediate low once tele head hits(watch any video with him attacking someone in a corner).
He has an 8 way double jump for lack of a way to describe it, but doesn't have a traditional air dash. He jumps, hovers in the air for a second, and can "dash" in any of the 8 directions from there.
He has no traditional forward dash either. Instead he goes into recovery frames and "parries" a move which instantly teleports him to the opponent. Punishable so it isn't used for movement.
6hs teleports forward a little bit before striking. Has invuln frames and can cross-up through the opponent.
Those are his more interesting mechanics.