I noted this in the video.
Is this even possible?
What do people do for high air burst bait followup combos? Hitting them out of the air with a dash jump j.HK xx barrel gets you a CH heavy + the first ground chain doesn't build undizzy but I'm still only getting like a 9K 1-meter combo in the end, partially because all the early lowish damage hits killing the scaling.
Hey there, I recently transferred from barrel loops and now want to go to more damage cilia slide combos.
Hey there, I recently transferred from barrel loops and now want to go to more damage cilia slide combos.
If you know, could you please tell me what are those "slight adjustments" since I've tried swapping the cr.MP to S.mp but that one resulted more in being "lucky" than timing.
The characters I tried doing this combo for were: Filia, Parasoul, Ms Fortune & Squigly if that helps.
Thanks in advance.
Question:
Teacup in the beginning is more damage and is easier to setup s.MK and relaunch into j.MP for 5 hits xx land xx SJ j.MK xx j.HK xx Barrel to an ender. But it really is just preference and difficulty. I'd think it'd be easier on heavies.