Today on April 10th, 2015, Skullgirls turns three! "The little indie fighter that could" has come a long ways since its 2012 release; despite the setbacks Lab Zero Games experienced along the way, Skullgirls has done nothing but grow. It's always nice to put things in perspective though, so...
Since April 10th, 2012, Skullgirls:
- Sold over 50,000 units in its first ten days after release.
- Sold an estimated 300,000 units on PC from release to now.
- Participated as a sidegame at EVO 2012, 2013, and 2014.
- Attempted crowdfunding to complete its first DLC character, Squigly. The community gave Lab Zero Games 533% of what they asked for, and funded enough characters to keep Lab Zero busy for the next two years.
- Raised $78,000 for breast cancer research via its loving community.
- Received six new DLC characters, all of which were charitably given away for free.
- Received a new playable character just because Lab Zero thought it'd be funny.
- Released on Windows, with ports to PS4/Vita and Mac/Linux coming soon.
- Cared about your feedback, and released the Skullgirls Endless Beta to PC players. Since then, the Beta has seen hundreds of patches in Lab Zero's undying effort to create the perfect fighter.
- Became the first Western fighter to make it to Japanese arcades in over a decade.
- Received 13 new and unique stages, bringing the total from 8 to 21.
- Received 12 new stage themes, jointly composed by Michiru Yamane (Of Castlevania fame), Vincent Diamante, Brenton Kossack, and Blaine McGurty.
- Has been a part of Salty
Cupcakesfor 2 1/2 years. - Survived its development team being laid off, its American publisher being sued, its Japanese publisher going out of business, its 360/PSN publisher going bonkers, and its developers not receiving sales revenue until last year (while working at near-minimum wage).
- Holds the Guinness World Record for most frames of animation per character, with an average of 1,439 frames for each fighter.
- Holds the Guinness World Record for Longest Launch Party, which now stands at 1095 days (and counting).
If Skullgirls can come so far in a meager three years, I look forward to seeing where we'll be in 2018.
Happy birthday, Skullgirls! We would never forget.
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