DDB
The Annie guy
- Joined
- Sep 2, 2013
- Messages
- 4,186
- Reaction score
- 6,975
- Points
- 113
- Age
- 33
- Steam
- DDB of the Stars
- PSN
- DiddyBound
Agreed! They've had some awesome sales. Noitu Love 2, Bunny Must Die, Sequence, and a couple other games mentioned on this thread have all been on there. I definitely picked up Telltale's Back to the Future bundle when they had it, along with WadjetEye's 4 Blackwell games.http://www.indieroyale.com/
Tends to sell hidden jems all the time
We lost the hidden part when we talked about Cave Story. So, you know what's a great hidden gem? Half-life 2. That's a great hidden gem.
Ikaruga also has buddhist background, like the name of the levels.
Got that shit at the house. I agree with you on all points, and add that it's a fucking crime that they never made a sequel. Seriously, the graphics they wrangled out of the PS1 were amazing, just think what they could've done with every generation after that.
I loved Ikaruga, but it really didn't really get into any of the core concepts of Buddhism. Rez was like, completely about that.
That shit looks bonkers. I might have to look this one up and find a copy, or barring that, a, "copy."
Yeah, it's one series that I don't mind shelling out money for. I even have the new D2 game preordered.
Another game by the company that made 99 spirits from that bundle is War of the Human Tanks.
(Skip the cutscenes though, they're horrible. Not Magicka tier horrible, but close. They're also so long and frequent that reading them would probably become 75% of the game. It's like if Advance Wars was packed with a really bad VN.)
Then, is it proof of my bad taste that I enjoyed the cutscenes? They were quite charmingly bad - between backgrounds that are very clearly just photos ran through a photoshop filter, at times unenthusiastic storytelling (which, however, fits the personality of the main character very well) and a whole bunch of cliches. And, despite all that, it actually had an interesting core motif or two, and I liked how one certain enemy officer was treated so differently by the story, depending on the path you took. Also, I liked Heshiko. It's definitely not a story to be taken seriously, though.
The core gameplay was good until the point where I figured out how to break it in half. Still was fun afterwards, just a different kind. Music was definitely a strong point, too. A lot of the tracks are still stuck in my head.
I can say that I attempted to read those cutscenes, and I'm okay with vn's, but... I feel like they had a big missed opportunity. They could have done something with the whole part where the human tanks were able to process sentient thought but were used in inhumane ways, but instead of going with that it decided to focus on the characters that were all slice of life cliches with absolutely nothing thrown on top of each archetype. And they also focused on the stupid rebel "doesn't follow the rules but gets results" main character without ever thinking to make him learn a lesson like they pretended he was going to after they talked about how he treated human tanks like pieces of shit. And instead of something that could have been actually decent it was just like a really long, drawn out slice of life thing that got so boring towards the middle that I started skipping cutscenes (which I almost never do, even in stuff like kingdom hearts where the story is damn near incomprehensible.)