• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Hitbox Compendium

RemiKz

Well-Known Member
Joined
Sep 2, 2013
Messages
1,606
Reaction score
1,138
Points
113
Age
33
Location
Norcal
Steam
remikz_
PSN
RemiKz_
Peacock Filia Cerebella
I was dabbling in training mode the other day and decided to take a look at some hitboxes in slow-motion. I found a few rather interesting in the sense that they were either suprisingly good or deceptively not so good, as the animation would imply otherwise. I'm making this topic to post screenshots of some of the hitboxes to inform people what they actually look like. I would prefer if we could avoid arguments like "this hitbox is stupid nerf it" but I have a feeling they will be inevitable.

Filia
c.LP
NwkCE30.png

The animation makes it look like it would hit a bit further than it actually does

s.MP
LTyekpg.png

Seems like a surprisingly good hitbox, assuming the opponent doesn't crouch under it

s.MK
F1hzp0i.png

The animations makes it look like it would hit further than it actually does

s.HP
NzfgvEW.png

A lot bigger than I thought it would be

c.MK
2QyFzZN.png

It seems only the first active hitbox reaches to her foot. The rest of the hits stop at about her ankle, with slight variations in sizes

c.HK
k0cpFKc.png

Range seemed pretty good on this

s.HK
jYNZk9S.png

The hitbox wasn't as interesting as how small the animation makes her hurtbox

j.HP
RgYdZR3.png

Haven't had a chance to look at it after all the changes. It's a lot smaller than I remember and the hurtbox below her is bigger than I thought it would be

j.HK
BapWkjG.png

Not too surprised by this actually, just wondered what it looked like

Cerebella
s.LK
DcvnHFP.png

Covers a lot more area than one might think

c.LK
FFkrVNz.png

Is a really good normal in practice, wanted to see what the hitbox actually looked like

c.MP
um4qkQ7.png

Expected the hitbox to be larger

c.HK
2qvpz6x.png

Pretty good range

j.LP
VuSZ1RZ.png

I was surprised to find out this was actually the first hitbox of j.LP. Didn't even realize it was a kick and not a punch

j.LK
ppkn6Qp.png

The part that actually crosses you up is the hitbox on her hand

j.MK
JKbAb1Z.png

Nothing too amazing, but hardly anyone uses this attack so I was curious what the hitbox on it looked like

j.MP
Rh13Dhq.png

I don't think this needs a comment

j.HP
X8vhuTC.png

This is actually a bit smaller than I thought it would be

j.2MP
ryoHH4Y.png

Didn't realize her fist had a hitbox on the way down. Second hitbox is when she hits the ground

Pummel Horse
QstbUn7.png

Just thought the hitbox was a bit interesting

Devil Horn
mlXckUT.png

Just to show it doesn't reach all the way to the ground

Diamond Dynamo
DANi5r4.png

First active hitbox

I'm going to get around to do a few of Peacock's hitboxes later. If anyone else wants to contribute, I'll add it to the OP
 
Last edited:
Great work. Id contribute but i dont know how :(

Other interesting hitboxes:

Filia st.hk
Bella st.mk
Painwheel st.mk last active hitbox.... Deceptively big and full of AA goodness.
Bella cerecopter... Lol
 
cerebella st.HP has a way better hitbox than i thought it did. was checking that one out today. i think everyone knows how nuts cerecopter is by now too.
 
This is really useful stuff. We all know the feature's there in training mode, but it's nice to have access to it when you can't run the game.
 
Great work. Id contribute but i dont know how :(

Other interesting hitboxes:

Filia st.hk
Bella st.mk
Painwheel st.mk last active hitbox.... Deceptively big and full of AA goodness.
Bella cerecopter... Lol

Filia's s.HK and Cerebella's s.MK pretty much look exactly like you would expect them to from when I looked at them. I was actually going to do copter but forgot lol.

Also the way I got them was to just go into training mode, set the hitboxes on and gamespeed to 10%. Then use the Prt Scrn button on your keyboard to take a snapshot and then just paste it to whatever image manipulating program you have.
 
Or you can use Steam's screenshot function, which I believe is F12 by default.
 
Double's cr.HP is amazing.

Where did her Hurtbox go? I have no idea! :D

I find it avoids tons of oddball things (both her and Filia's will low profile Peacock's MP bang for instance) but it only has 3 active frames and only one of those frames has hitboxes over a good amount of the visual scorpion tail area, so I can't get it to work as the anti-air I expected it to be from a quick look at it.
 
I find it avoids tons of oddball things (both her and Filia's will low profile Peacock's MP bang for instance) but it only has 3 active frames and only one of those frames has hitboxes over a good amount of the visual scorpion tail area, so I can't get it to work as the anti-air I expected it to be from a quick look at it.

I've had no trouble using it as an anti-air.
 
I'll see if I can compile PW's.

It is midterms this week though, so I'm not promising anything.
 
I'll see if I can compile PW's.

It is midterms this week though, so I'm not promising anything.
Get your priorities straight, bro.
 
Wow, Parasoul's Airthrow. No wonder it caught Val out of air bypass. lol
 
  • Like
Reactions: mcpeanuts
Double's cr.HP is amazing.

Where did her Hurtbox go? I have no idea! :D

Teacup's hurtbox reduction is insane.
 
Here are some air throw hitboxes
http://imgur.com/a/LOxww
Every time I see Filia's air throw hitbox, I assume it has to be a glitch. What's even the point of putting 80% of it inside her collision box? Why not just make it hilariously small from the get-go?
 
Every time I see Broken Loose post, I assume it has to be a troll. What's even the point of acting like Filia is low tier? Why not just stop posting altogether when one just repeats the same shit everywhere anyway?