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- Dec 11, 2015
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- BlueFeena
Hey gang. First off, I came very close to posting this in the Eliza section since I primarily play Eliza and I’m coming from the viewpoint of an Eliza main, but I felt this question was broad enough that it probably belongs in the general section instead. Hopefully it’ll help some other people out as well.
I do not understand offense and attacking in this game at all. When I first started playing, I would impulsively block and still do so. A big problem I have is reacting to valid gaps in a blockstring where I can squeeze an attack into; these gaps usually appear and go by before I am aware of them. I’ve been playing this game for almost a year now, and this problem has not subsided very much. I am not button masher and I generally do not like mindlessly pushing buttons or mashing.
The key thing to understand here is, I want to attack people, I dislike blocking everything all day long and would much rather pressure and scare my opponents. The problem is, every time I attack someone, I get counter hit – and I do truly mean, every single time.
Since I am an Eliza main, here are several examples I keep running into – in order to stay focused on the problem I’m going to try and whittle this down to problems with attacking and offense, as opposed to defensive and timing issues:
* IAD -> j.mk, constantly gets counter hit by other characters’ airborne attacks, including another Eliza’s j.mk! This scenario happens constantly.
* IAD -> j.lk, constantly gets counter hit by other characters’ airborne attacks, including other Elizas’ airborne attacks. This scenario happens constantly as well.
* Dash-Jump -> j.mk almost always results in me getting anti-aired.
* Attempting to punish people for blockstrings or general unsafe moves results in me... getting mixed up? A good example I can think of off the top of my head is Parasoul; I have been reading she’s a character who cannot reapply pressure after a blockstring, so why can I not reach her after she does, well anything? She’ll attack, throw a fireball to help make it safe, and after which she is spaced out to the point where her attacks put her on advantage; am I seriously required to just keep blocking all day until she eats a PBGC or crashes into a point blank DP?
* I cannot seem to attack “Big Button” characters ever and am always counter hit when attempting to do so. Common problematic characters are, from most problematic to least, BeoWulf, Double, Parasoul, Painwheel, and Squigly. What are they doing to me? Anything! It just feels like they’re running around, doing everything they want and I’m always forced to block!
* A very Eliza specific question here, but I constantly see Eliza’s performing “airborne blockstrings”, such as j.lk, j.hp, GET PUSH BLOCKED HERE, they then air dash right back in, [do more stuff and successfully mix up the opponent]. I do not understand how they are physically touching the other player; I’m whiffing air normals constantly and I always seem to be slightly too high or too far or too close, usually to the point where the attacks visuallylook like they should connect, but do not. When my attacks do connect, I get pushblocked and my offensive turn is over.
I’m sorry for asking such a horribly broad question in the gameplay forum, but this issue of offense has be plaguing me since the day I started and I’m begging for any help. Answers don’t even have to be Eliza specific, I’d kill for anything advice on this at all.
I do not understand offense and attacking in this game at all. When I first started playing, I would impulsively block and still do so. A big problem I have is reacting to valid gaps in a blockstring where I can squeeze an attack into; these gaps usually appear and go by before I am aware of them. I’ve been playing this game for almost a year now, and this problem has not subsided very much. I am not button masher and I generally do not like mindlessly pushing buttons or mashing.
The key thing to understand here is, I want to attack people, I dislike blocking everything all day long and would much rather pressure and scare my opponents. The problem is, every time I attack someone, I get counter hit – and I do truly mean, every single time.
Since I am an Eliza main, here are several examples I keep running into – in order to stay focused on the problem I’m going to try and whittle this down to problems with attacking and offense, as opposed to defensive and timing issues:
* IAD -> j.mk, constantly gets counter hit by other characters’ airborne attacks, including another Eliza’s j.mk! This scenario happens constantly.
* IAD -> j.lk, constantly gets counter hit by other characters’ airborne attacks, including other Elizas’ airborne attacks. This scenario happens constantly as well.
* Dash-Jump -> j.mk almost always results in me getting anti-aired.
* Attempting to punish people for blockstrings or general unsafe moves results in me... getting mixed up? A good example I can think of off the top of my head is Parasoul; I have been reading she’s a character who cannot reapply pressure after a blockstring, so why can I not reach her after she does, well anything? She’ll attack, throw a fireball to help make it safe, and after which she is spaced out to the point where her attacks put her on advantage; am I seriously required to just keep blocking all day until she eats a PBGC or crashes into a point blank DP?
* I cannot seem to attack “Big Button” characters ever and am always counter hit when attempting to do so. Common problematic characters are, from most problematic to least, BeoWulf, Double, Parasoul, Painwheel, and Squigly. What are they doing to me? Anything! It just feels like they’re running around, doing everything they want and I’m always forced to block!
* A very Eliza specific question here, but I constantly see Eliza’s performing “airborne blockstrings”, such as j.lk, j.hp, GET PUSH BLOCKED HERE, they then air dash right back in, [do more stuff and successfully mix up the opponent]. I do not understand how they are physically touching the other player; I’m whiffing air normals constantly and I always seem to be slightly too high or too far or too close, usually to the point where the attacks visuallylook like they should connect, but do not. When my attacks do connect, I get pushblocked and my offensive turn is over.
I’m sorry for asking such a horribly broad question in the gameplay forum, but this issue of offense has be plaguing me since the day I started and I’m begging for any help. Answers don’t even have to be Eliza specific, I’d kill for anything advice on this at all.