- Filia airball spam (vs. Painwheel) and random airdash shenanigans. Mixed results with tiger knee buers, would like more rewarding option. Trying to use the time to get into position for her landing or cross under her seems like the way to go, but never actually pays off.
- Filia is unblockable 100% of the time on wakeup. Spend a day playing solo Filia and get better eyes for the low/IAD shit.
= Throwing more seems like a decent interim fix for having poor offense, but I'd like more high risk/reward left/right crossup things from blocked flight approaches (see Negus vs. Sev, st.LP > Flight j.HK crossup)
+ The Skyking flight > midscreen airthrow from a pushblocked jump-in is working really well against Parasouls, albeit online. Maybe the rigidness of her jump/mobility makes it open? Other characters that may have similar problems?
+ the (corner) cr.HP, HK Buer, fly x LK Buer, fly x j.MK, LK Buer combo is sloppy/fun, but I think there may actually be a low/throw reset opportunity if you can restand with the j.MK and land cancel it, and it may be possible to preserve the OTG by falling with j.LP on the last buer much as you would for Krackatoa's combo with falling j.MK after the raw air buers. Needs some lab time in both directions.
+ Negus' technique with Double: empty jump (crossover), empty double jump (second crossover) while calling PW assist is working really well. I think integrating it with Satan's idea of fleshstepping for the crossup + PW assist is a good way to have two presentations of the same idea in case they get used to one or the other.
+ Continually amazed at the amount of people that get hit with raw tag to Painwheel when jumping/airdashing at Double in the corner. It's like the most budget/risky/pre-emptive Alpha Counter ever.