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- Nov 25, 2014
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- notstardragon
This is a topic I've been meaning to post for a while now.
I can't figure out for the life of me how to practically counter this move without having Charged 'Dragun Punch' on standby or using a meter to ether drill or sing my way into a a possible punish.
The move it's self has some insane hitboxs
and comes out in an instant since people can cut the draw time on it veeery short by pressing the button ahead of time right after they jump. Making for a absolute wall of hurt that you can't really counter do the amount of block stun it has! (On top of all that it looks like it's only punishable from behind, Which I don't even know how a person could that pull off.)
The answer to this is probably pretty darn simple but, I just can't see it.
So does anyone out there have any tips on how to better block/counter this move?
My main team is Squigly and Fukua with Squigly taking to the air most of the time.
Making this a move I need to learn how to counter on the dime if I want to keep my team aerially focused.
=P
I can't figure out for the life of me how to practically counter this move without having Charged 'Dragun Punch' on standby or using a meter to ether drill or sing my way into a a possible punish.
The move it's self has some insane hitboxs
and comes out in an instant since people can cut the draw time on it veeery short by pressing the button ahead of time right after they jump. Making for a absolute wall of hurt that you can't really counter do the amount of block stun it has! (On top of all that it looks like it's only punishable from behind, Which I don't even know how a person could that pull off.)
The answer to this is probably pretty darn simple but, I just can't see it.
So does anyone out there have any tips on how to better block/counter this move?
My main team is Squigly and Fukua with Squigly taking to the air most of the time.
Making this a move I need to learn how to counter on the dime if I want to keep my team aerially focused.
=P