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1. I know, I know. I've been making a lot of useless threads lately....
2. I couldn't find any threads that specifically focus on this, so my apologies if there is one.
3. I feel this is a VERY important of not just Skullgirls, but fighting games in general. Not many casuals, and ESPECIALLY not beginners, fully understand how frame data works. So it would be great to have a thread that fully goes about defining what it is, and why it's important. Like why safe moves are safe, formulas for calculating safe moves. What "startup", "active", and "recovery" means. I would greatly appreciate the help, and I'm sure other will as well.
(P.S. I hope this is in the right section...)
2. I couldn't find any threads that specifically focus on this, so my apologies if there is one.
3. I feel this is a VERY important of not just Skullgirls, but fighting games in general. Not many casuals, and ESPECIALLY not beginners, fully understand how frame data works. So it would be great to have a thread that fully goes about defining what it is, and why it's important. Like why safe moves are safe, formulas for calculating safe moves. What "startup", "active", and "recovery" means. I would greatly appreciate the help, and I'm sure other will as well.
(P.S. I hope this is in the right section...)