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I'll keep this as short as possible.
So you've always wondered how fast your reset is?
There is a way to find out EXACTLY how many frames there are between the hits in a reset! And for those of you who haven't figured it out, once you read this short explanation you'll facepalm because of how damn simple it is!
The method involves doing the combo in training mode (obviously) with attack data on. Advanced attack data is optional.
Drama/Undizzy will show next to combo stage as xx/240, where 240 is the max. From 240, it takes 40f to decay, so you could say drama decays at a rate of 6 drama per frame.
(Not click yet? OK, read on)
Drama will build during a combo, and will not go up in stage 1/2. So the drama will go up until the opponent goes to neutral, and will not increase in stage 1/2.
(Not yet?)
So resets will stop the drama/undizzy from going further down after a reset... so all you have to do is calculate or write down how much drama/undizzy the combo has during the last hit, reset and write down the drama/undizzy and subtract both and divide by the decay rate of 6 undizzy per frame.
c.LK c.MK s.HP (undizzy starts here) j.HK s.HP j.HP j.HK s.MK xx qcb+throw
The s.MK into a throw is a reset. How tight is it?
When the s.MK hit, undizzy was 140. During the throw, I checked and it said 101. So... 140-101=39 undizzy decayed. So that is 6.5f (39/6 = 6.5) so if you want to round up, 7f reset. In seconds, divide by 60. Don't forget to account for frameskip.
Yeah, that was the sound of some of you facepalming for not noticing this before.
Go here then. Thank @Vadsamoht for that one.
So you've always wondered how fast your reset is?
OMG MUST RESET BUT DON'T KNOW HOW LONG THE RESET IS ARGH.
There is a way to find out EXACTLY how many frames there are between the hits in a reset! And for those of you who haven't figured it out, once you read this short explanation you'll facepalm because of how damn simple it is!
The method involves doing the combo in training mode (obviously) with attack data on. Advanced attack data is optional.
Drama/Undizzy will show next to combo stage as xx/240, where 240 is the max. From 240, it takes 40f to decay, so you could say drama decays at a rate of 6 drama per frame.
(Not click yet? OK, read on)
Drama will build during a combo, and will not go up in stage 1/2. So the drama will go up until the opponent goes to neutral, and will not increase in stage 1/2.
(Not yet?)
So resets will stop the drama/undizzy from going further down after a reset... so all you have to do is calculate or write down how much drama/undizzy the combo has during the last hit, reset and write down the drama/undizzy and subtract both and divide by the decay rate of 6 undizzy per frame.
HERE'S MATH.
A Fukua combo.c.LK c.MK s.HP (undizzy starts here) j.HK s.HP j.HP j.HK s.MK xx qcb+throw
The s.MK into a throw is a reset. How tight is it?
HOW WILL I EVER KNOW?
When the s.MK hit, undizzy was 140. During the throw, I checked and it said 101. So... 140-101=39 undizzy decayed. So that is 6.5f (39/6 = 6.5) so if you want to round up, 7f reset. In seconds, divide by 60. Don't forget to account for frameskip.
BOOM.
Yeah, that was the sound of some of you facepalming for not noticing this before.
WHAT? MATH!? SCREW MATH!
Go here then. Thank @Vadsamoht for that one.
ENJOY.
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