skull person
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Ummm OK?
To be exact it was likeJust an aside, I believe there was a serious attempt before where a handful of people were going to organize a fundraiser to get Annie funded shortly after the IGG thing ended, but Ravi had to blatantly say I think on Neogaf or Twitter to don't do it because of reasons I don't specifically remember.
Mike posted them here at some point.. I can dig, but no promises
E: I'm so good at searching, I want a medal
http://skullgirls.com/forums/index....after-the-dlc-is-done.3276/page-2#post-110500
@ArgonBern sorry for the late answer, didn't notice this post!
Higher wages change the price more than you think.
Let's say we wanted to make something that means just breaking even if you scrimp in LA, like $50k/year. That's $12.5k per character (3 months) per person, which is $100k per character without any expenses besides salaries. (Current salaries at $15/hr are around $62.6k per character total.) That's a $40,000 price increase for "no reason".
Realistically we'd like to make more than not-going-broke, so let's say we were making a bad entry-level wage for game dev even though we all have experience, like $65k. That's $16.25k per character per person, so $130k per character just for salaries. That's $70,000 more per character right there.*
I sincerely doubt that people would support that.
As a comparison, to deliver what we're currently doing for the IGG (4.5 characters, excluding Fukua) with poopy-but-real salaries we'd have had to raise around $1,144,000 instead of the $829,829 we got.
* It also highlights how much we currently don't make. ;_;
Power of the Skullheart
Hell, the fanbase has shown they want a new character so bad they'd be willing to help with the art and animation as well! Look at Panzerfaust and Annie! They could cut some costs by creating the base animations, having us fans animate the rest, clean up the animations, apply the palettes, and the only thing you really need to work on is those base animations to show what the attacks will be and the programming.
Hell, the fanbase has shown they want a new character so bad they'd be willing to help with the art and animation as well! Look at Panzerfaust and Annie! They could cut some costs by creating the base animations, having us fans animate the rest, clean up the animations, apply the palettes, and the only thing you really need to work on is those base animations to show what the attacks will be and the programming.
Yeah, i understand your enthousiasm about this, but i don't think it's a viable solution. First, look at what happened to Juju...external input on animation or other thing like this may lead to similar dispute if not worse.
Also, when you're the designer of a game and it's character, letting random people, even if it's the harcorest fan(or even worse if it's the hardcorest fan?) is a rather touchy and indesirable subject. I may be wrong, but it's how i see this.
On another note when the IGG campaign was started the community was somewhat larger than what it is now and some were even new players who were interested in the project. There was a stat thing I once saw posted here by a user from a site that monitors steam players activity on certain games: when SG was launched on Steam the median player count was a bit more than 2000, while now it seems to be a sad 100 and something.
Yeah with this fanbase they could probably fund another two characters at least.
"Willing to help" and "can do work up to Lab Zero standards" are not the same thing. And while other people may be willing to work for free, WE ARE NOT. We already have been, and we're done with that. :^P
The more you post, the less I like you.