- Joined
- Nov 9, 2014
- Messages
- 35
- Reaction score
- 11
- Points
- 8
- Age
- 37
- Steam
- ss1shadow
- PSN
- ss1shadow
Hello!
I have a real problem with throw resets, especially air throw resets. I am wondering if there is some obvious way of dealing with them that I am just not thinking of.
Unfortunately right now it just feels like it is a 50/50 shot guessing game of either...
1) Mashing throw when I -think- there is going to be a throw reset, or
2) Trying to predict the proper block to use when that throw reset actually ends up being an attack rather than a throw reset
Now there may be a third option, but this last option seems near impossible to me, so if someone is actually doing it please let me know and I will strive towards it.
The last, but likely impossible(In My Opinion) option is to...
3) Improve your visual frame detection and trigger reflexes enough so that you can read and distinguish between a 7 frame throw startup and a 5-8 frame poke startup, and react accordingly based on what you are actually seeing in the character frame animation.
Any help and/or suggestions would be greatly appreciated!
I have a real problem with throw resets, especially air throw resets. I am wondering if there is some obvious way of dealing with them that I am just not thinking of.
Unfortunately right now it just feels like it is a 50/50 shot guessing game of either...
1) Mashing throw when I -think- there is going to be a throw reset, or
2) Trying to predict the proper block to use when that throw reset actually ends up being an attack rather than a throw reset
Now there may be a third option, but this last option seems near impossible to me, so if someone is actually doing it please let me know and I will strive towards it.
The last, but likely impossible(In My Opinion) option is to...
3) Improve your visual frame detection and trigger reflexes enough so that you can read and distinguish between a 7 frame throw startup and a 5-8 frame poke startup, and react accordingly based on what you are actually seeing in the character frame animation.
Any help and/or suggestions would be greatly appreciated!