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Cerebella How to fight Squigly?

Magma442

Get ready for a Showstopper!
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Cerebella
So whenever I play Cerebella I can never seem to win against a decent Squigly player. I always get caught in a stun, always fall for daisy pusher (Pun intended). and can never seem to block her attacks. Any advice on how to fight a Squigly player as Cerebella?
 
I would basically never end blockstrings in Lock n Load or Tumble Run because those are both very easy to Daisy Pusher on reaction. I think this is a hard matchup for Bella personally
 
Magma after playing a bunch of games against you I think part of the issue here is that you prefer to play aggressively with jump ins and that strategy isn't great against Squigly. If you upforward and press buttons she has a lot of ways of punishing that (Tremelo/Daisy Pusher/j.LK/j.HP/Draugen Punch although I never did it but it's a thing she can do). You might do better trying to stay on the ground more. One game you were able to get me with a couple dash forward MGRs, maybe try that sort of thing more. Also might help to wait for the Squigly player to do something and try to react to it. If a Squigly is jumping around doing j.HP, that's pretty easy to Dynamo on reaction.
 
Try to be wary of the range of Daisy Pusher. Pay attention to how much meter Squigly has.
If you have good enough reaction, you can double jump/glide over Daisy Pusher during the startup/superflash.
Be careful when you're trying to jump in for a hitconfirm; Squigly has lots of ways to counter-act jump-ins. If you use up your double jump, Squigly can just Daisy Pusher you on the way down. Try to save that double jump/attack for a glide so you can escape it if they use it while you're in air. If the Squigly isn't too good, you can bait out the Daisy Pusher with an empty jump.
Try to do damage from the longest range possible, so they don't expect it; try doing lots Merry-go-Rillas and f.HPs.
 
a lot of the squigly players i fight like to upback
so every now and then, smacking them with j.mp might work, but not a lot
also excellebella
 
What are MGR? This is still my first fighting game so I'm still learning the sayings.
 
What are MGR? This is still my first fighting game so I'm still learning the sayings.
It stands for "Merry-Go-Rilla", her long-range command grab.
Ninja'd.
 
I hate when Bella players use Excellebella to counter my j.HP. You can try this.

And while using your 360 can frustate any ground resets, I love to bait these and then just jump and press back (because this also beats diamond dynamo and her lvl 3), so, beware.
 
Two tips regarding fighting squigly's
1) Don't let them charge if possible. Once they get a charge, they become so much more of a threat
2) Empty jump into them sometimes. If you jump and attack in the air, upon landing, there are (I think) 2 frames where you are vulnerable and can't block/jump/do anything. If you jump but don't attack, you can land and block/jump/etc. In terms of daisy pusher, if you jump, attack and land in the daisy pusher, you will always get hit. But if you empty jump into daisy pusher, you can jump out of it.