The final Ultimate Fighting Game Tournament not only brought us excellent Skullgirls matches and plenty of hype, but an informative and indepth look into what every decent fighting game needs. In a panel hosted by Skullgirls Encore lead developer Mike Zaimont, a near-comprehensive amount of information was discussed; topics ranged from subjects as innocent as optimal menu and button layout prompts to heavy-hitters such as eliminating unblockables and broken setups that have plagued past fighting games. Whether you are interested in the thought processes behind Skullgirls' development, are considering making your own fighting game, or just want to know what goes on inside the head of a bitter old man, this panel should help shed some light on your questions.[prebreak]Continue reading...[/prebreak]
A special thanks to Keits for hosting UFGTX, Old Abbot for the recording and upload, and @Mike_Z for speaking.
Last edited: