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- Sep 19, 2013
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- Kuroonehalf



Once every few days I feel like making this thread but end up procrastinating on it. No more. As the title says, I find BB's Supersonic Jazz to be much too powerful. edit: More specifically in crossup situations.
It's not a complex issue: having such a huge hitbox, doing such good damage, being autocorrectable, being unblockable post flash, and allowing to follow up into a second SSJ is just too much. It's essentially the best panic button in the game, beating out old Dynamo by a fair bit. The two main aspects that bother me are that it autocorrects and that you can't block it post flash, and I would suggest one of them to be removed (preferably the latter). Too many times to count now I've found myself in a situation where I get a good cross up only to be immediately interrupted by the opponent mashing SSJ and have the entirety of it land on my character. Even if you cross up and hold back, the unblockable part will assure it lands. I hate that I keep losing these situations because of this move's properties when I feel I've outplayed the opponent.
I could be missing something, and I've been known to jump to conclusions in the past, but this one I've yet to hear any sort of justifying argument for it. Everyone just seems to go, yeah I guess it's kinda strong. Please explain to me how it's a fair move and why this nerf shouldn't be applied.
It's not a complex issue: having such a huge hitbox, doing such good damage, being autocorrectable, being unblockable post flash, and allowing to follow up into a second SSJ is just too much. It's essentially the best panic button in the game, beating out old Dynamo by a fair bit. The two main aspects that bother me are that it autocorrects and that you can't block it post flash, and I would suggest one of them to be removed (preferably the latter). Too many times to count now I've found myself in a situation where I get a good cross up only to be immediately interrupted by the opponent mashing SSJ and have the entirety of it land on my character. Even if you cross up and hold back, the unblockable part will assure it lands. I hate that I keep losing these situations because of this move's properties when I feel I've outplayed the opponent.
I could be missing something, and I've been known to jump to conclusions in the past, but this one I've yet to hear any sort of justifying argument for it. Everyone just seems to go, yeah I guess it's kinda strong. Please explain to me how it's a fair move and why this nerf shouldn't be applied.
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