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- TheDaveofHouston
'Cause sometimes, even blocking hurts.
I was fighting Marie last night and, somewhere, in between twentieth and twenty-first skull of pain, I had an idea: "Gee, I finally figured out blocking this stage of the fight, and being able to push Marie back is nifty, but even defense is hurty. If only I had some dip for my chips... aha!"
Not a lot of health regained- maybe two chips worth? (One of which would just negate the chip you take blocking the initial hit anyway.) It would give defense more options to deal with pressure, especially projectiles.
On the other hand, I'm still really new to this, so there's a good chance it hilariously breaks the balance. It's that hilarity potential that makes me willing to suggest it in the first place. Plus, there've been experiments lately about solo's regenerating red health, so I thought it might not be as crazy as I fear.
Hope it's a fun idea. Thanks for taking a look!
I was fighting Marie last night and, somewhere, in between twentieth and twenty-first skull of pain, I had an idea: "Gee, I finally figured out blocking this stage of the fight, and being able to push Marie back is nifty, but even defense is hurty. If only I had some dip for my chips... aha!"
Not a lot of health regained- maybe two chips worth? (One of which would just negate the chip you take blocking the initial hit anyway.) It would give defense more options to deal with pressure, especially projectiles.
On the other hand, I'm still really new to this, so there's a good chance it hilariously breaks the balance. It's that hilarity potential that makes me willing to suggest it in the first place. Plus, there've been experiments lately about solo's regenerating red health, so I thought it might not be as crazy as I fear.
Hope it's a fun idea. Thanks for taking a look!