I've never played other big fighting games before and I may be saying something stupid, but few days ago I've watched a Decapre gameplay commentary somewhere on youtube and there is a part during the video that he shows the training mode.
When she does a combo and she drops, the dummy's HP doesn't regenerate until a few seconds pass without dealing any damage to the dummy, and then the HP regenerates. I suggest that this delay before regenerating the HP would be nice on training mode to calculate the damage with resets, since the combo is intentionally dropped and picked up.
When she does a combo and she drops, the dummy's HP doesn't regenerate until a few seconds pass without dealing any damage to the dummy, and then the HP regenerates. I suggest that this delay before regenerating the HP would be nice on training mode to calculate the damage with resets, since the combo is intentionally dropped and picked up.