What do you consider players to have to be able to do, to be "truly skilled"? You mention that you aren't "good" by your own standards anymore, what are those standards exactly? I want to know your opinion on what traits constitute a good player, or at least what you think is most important, especially gameplay-wise.
I've been hitting a real ceiling lately in my quest to git gud, and it would be nice just to have some idea of what makes someone an advanced player in this game, and what I should be aiming to do or be, rather than just "I want to play just like tournament-winner senpai".
I'm not here to derail your thread, so I don't expect an essay or anything, it's just been on my mind a lot lately. I'm simply jumping at the chance to ask someone who understands the game better than I do, awareness is the most important thing to me.
I'm really hard on myself and on this definition but to me its someone who can make top 8 at EVO, has the skill to do it, and arguably i'd say top 4.
I want your real opinion.
Is Val a strong character?
Why?
Do you think she needs changes?
She is becoming more outdated the less neutral matters. She doesn't really have an overly silly gimmick except good battery but Peacock does the same thing just better.
Probably needs changes I don't know what they would be though, hell she might not even need them.
tell me dumb gimmicks with catheads besides h. giant step and h. osiris spiral
Uh tea cup. J.HP into J.HK whiff make them guess. Uh yeah, catheads is not really a good way to open up an opponent its just a good way to demand that YOU are in control of the match. Its 2 meters and you get control of neutral for a brief period of time, which can open up to you playing your set play if you do it right.
@keninblack my main question is in regards to what you said in domo's stream.
you were saying the game is about how well your point is with H LNL.
that's literally any character can mesh with H LNL. and if so what is your opinion on the best assist in the game in your honest opinion.
Not everyone, just Peacock, Fukua, and Filia get sooo much benefits from it.
Parasoul can too, but she also needs some type of bomber.
Painwheel and Squigly imho are better with Copter but i'm probably bias/dumb.
Big Band/LNL is cool I guess but BB belongs as the last spot.
Val is better with Copter I think but I dunno.
Double/LNL yeh but you're playing Double ;__;7
Eliza LNL is probably great.
Fortune is probably better with copter but yeah.
Keninbae bust out your wallet and give me about 30 Parasoul burst baits.
Shit I know kinda:
- 2MP* after LP MP [Tear ignite] Egret, or MP [Tear ignite] 4HK.
- JLP JLK JMK JMP, land, J7, JLP*. +JHP* if corner.
Both of these are only going to catch like Uzu or QM scrubs only.
(Uzu has a second arcade stick with all eight buttons set to raw tag and he just slides his face along it when he gets hit until he hears "NICE OF ME TO DROP BY.")
I've never had burst baits that I consistently use with Parasoul, i've been working on it kinda in the past week but right now I literally have nothing to share. My Parasoul has not elevated or gotten any better since about the middle of SDE's life span.