Im just going to give my opinion on the gameplay since the aestetics are redundant at this point of development
The combat was very lackluster, i quickly realised that all i needed to do was mash light attack and special whenever i had the energy to get a high damage combo, launcher into air combos felt sloppy to land and werent really that satysfying to use.
The game had too many controls that served no real purpose, you have a double jump that isnt really nessesary unless you want to do an air combo that is forced upon you due to the 5th hit launcher, i never had a reason to dash away since the enemies attack are slow enough to walk away or wack em with a light attack and run was there to just get to the next area of enemies faster (you move too fast while running too). The heavy attack is too slow and the damage wasnt an enough motivator to use it over mashed light attacks, and you get WAY too much special meter to use.
I believe the controls of the combat can be optimized to work with just one button and the level can be designed in ways that dashing and jumping wouldnt be nessesary
Theres this game that i HIGHLY recomend you to play that might give you some good ideas for your game, its called Ninja Gaiden Dragon Sword for DS, pretty much you play the whole game with the touchpad and the controls are super tight and responsive, you're going to love it
That being said, i believe you should reconsider making your game exclusively for mobile devices, keep the pick up and play with short lvls mentality you mentioned in the OP. The competition is too fierce on PC and i feel youre being too ambitious with your current build of the game.
PS: i think i took longer writing this than actually playing the build lol!
The combat was very lackluster, i quickly realised that all i needed to do was mash light attack and special whenever i had the energy to get a high damage combo, launcher into air combos felt sloppy to land and werent really that satysfying to use.
The game had too many controls that served no real purpose, you have a double jump that isnt really nessesary unless you want to do an air combo that is forced upon you due to the 5th hit launcher, i never had a reason to dash away since the enemies attack are slow enough to walk away or wack em with a light attack and run was there to just get to the next area of enemies faster (you move too fast while running too). The heavy attack is too slow and the damage wasnt an enough motivator to use it over mashed light attacks, and you get WAY too much special meter to use.
I believe the controls of the combat can be optimized to work with just one button and the level can be designed in ways that dashing and jumping wouldnt be nessesary
Theres this game that i HIGHLY recomend you to play that might give you some good ideas for your game, its called Ninja Gaiden Dragon Sword for DS, pretty much you play the whole game with the touchpad and the controls are super tight and responsive, you're going to love it
That being said, i believe you should reconsider making your game exclusively for mobile devices, keep the pick up and play with short lvls mentality you mentioned in the OP. The competition is too fierce on PC and i feel youre being too ambitious with your current build of the game.
PS: i think i took longer writing this than actually playing the build lol!