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I was bored, so I went through my matches from TSB last Saturday and made notes on all the stuff I did wrong. And then I kinda figured, well, I have all this text I wrote, I may as well put it in one of these threads. Not sure how often I'm going to update this thread if at all but I at least wanted to get all these notes somewhere.
Here's the video:
My notes:
Things to work on based on my notes here:
-Work on the situational combos more:
-Pay more attention to when my assists aren't available
-Always spend the meter to kill (I'm good about this with Squigly and Big Band, not so much with Peacock)
-Use s.HP to bait BFF when Fukua is in range for it, cancel into teleport if she does it
-React to Inevitable Snuggle (someday...)
Here's the video:
Game 1 vs Shade
9:43 - I'm reacting to Shade's name being wrong on the stream, if you were wondering.
9:58 - Shade attempts to tiger knee a Bypass here (presumably, I can't imagine he wanted the ground version). I didn't notice this at the time and should have taken it as a sign that he was looking for a pattern that he could Bypass through. If I knew he was looking for Bypass I would have adjusted my patterns. This becomes relevant later.
10:18 - I should have let the item go here. As soon as the airplane whiffed I should have realized that H item was about to become irrelevant. I don't, and Shade gets close to me while I'm charging the wrong strength of item. This could have ended really bad for me.
10:21 - Again charging the wrong strength of item drop. Should have been M. Could have done my standard trick of charge M and then fake teleport to either punish an over aggressive approach or to get some space. Instead I just get hit.
10:34 - Missed a hit confirm into Argus.
10:55 - I think it's worth sacrificing a little health on Big Band here to eliminate the threat of level 3, it was Shade's only real way to get back in the game at this point.
11:07 - I mysteriously decide not to kill Parasoul and win the game. No clue what I was thinking. This is also the wrong spacing for this burst bait, it doesn't work in the corner.
Game 2 vs Shade
11:41 - The idea behind this opener is that j.HK will cover air approaches and Brass will cover ground approaches, but Big Band gets stuffed by Hairball assist. Maybe this isn't a good opener against this team. Feels like there should be a read here that could get me a happy birthday on Val and Filia but I can't think of one, and I'm not sure how much I want to lab it considering Val with Hairball assist isn't that common.
11:44 - Greedy as fuck teleport to get out of the corner. I should have gotten blown up for this. I might have been trying to make it safe with Big Band assist but of course he was on cooldown from being hit 3 seconds ago. Bad situational awareness on my part.
11:50 - I screw up throwing an M bomb, probably because it was still on cooldown. Wouldn't have worked anyways, the pattern I was going for loses to the Bypass that Shade does here. Item drop wasn't on cooldown, I should have done that instead. Would have stuffed Bypass.
12:02 - Really good Hairball call by Shade. I can't make my fake teleport safe with item drop because Filia takes the hit for him. I probably couldn't have beaten it with Brass either, it would have lost like it did earlier. Thinking about it more I should probably learn how to beat this assist, it's a real problem.
12:12 - How come no one can block this? Warped even says "same side" before I do it.
12:32 - I should have grabbed here. I know Shade likes to downback and call Pillar when he feels pressure. I wasn't thinking about that, I was thinking about the hit confirm off Brass I had just missed. Probably also getting inpatient because Shade was low on life, I might have thought I could do a blockstring into a special and chip him.
12:42 - lol why does anyone even get excited, of course I don't have these. I tried to make one up on the spot but H divekick doesn't side switch on assists. I haven't practiced these with any of my characters. I guess Squigly's is just [s.HK j.MP]xN according to Sage so I'll try that later.
13:08 - This setup is probably fine, Shade just guesses right (and I guess I'm wrong, he doesn't always downback, heh). But I point it out because there was no real reason not to call Peacock assist here for a better setup. Not used to having the team in this order.
13:11 - Should have cancelled into super here to kill. I don't think it would have killed on the last one but this one it would have for sure. Actually I don't think I even hit confirmed the Cymbal Clash, this looks like L Brass, which I do as a frame trap when Cymbals is blocked.
13:23 - I'm notoriously bad at reversals so I'm glad I was able to get one here when I really needed it. Getting an accidental jab and getting counter hit would have really sucked. Dropped the combo after though, oops.
13:44 - Everyone goes nuts here but I actually screwed this up. It's not a mixup, you can just combo into that jab. I just didn't get the link.
Game 3 vs Shade
14:25 - You can bait Bypass xx Scalpels like this but I didn't time it right. Annoying because that's the whole reason I did the fake teleport.
14:37 - Again not paying attention to my assists being on cooldown. Squigly was supposed to show up here but the red light was on. Need to pay more attention.
14:57 - I beat Bypass with item drop here so at least I made the adjustment even if I missed this earlier.
15:07 - Didn't DHC here because I wasn't confident that Big Band was really available to DHC into and also because I was worried about George screwing up the combo. The Argus xx Opera xx SSJ thing is cool but it's a bit inconsistent.
15:15 - Here I definitely could have done it and I think it's a mistake that I didn't.
15:27 - Can't help but be a little amused at Sage saying I'm too conservative with meter as I spend 4 bars in 9 in game seconds. He's right though.
Game 1 vs Killjoy
24:01 - I make a hard read on fireball super (a common Fukua opener vs Peacock) and j.LK to beat it. This was a bad idea for two reasons. One, Killjoy had tried this when I played him earlier and it didn't pan out, so naturally he would be hesitant to try it again. Two, the risk reward isn't there. If I'm right about the fireball I can just block and pushblock, which is what I did earlier; it's a safe option that leaves me up a bar and if I'm wrong it's not that risky. What I did instead was super risky and I get blown up for it. Killjoy lets me off the hook here but it could have gone much worse.
24:10 - Really good read by Killjoy that he oddly never attempts at any point for the rest of the set. I could have used s.HP instead of bombs here and left myself able to teleport if he went for BFF, but I wasn't thinking about that option.
24:19 - I thought I blocked this. I asked Killjoy if he made it hit same side. He didn't answer but he did smile. I think it hit same side.
24:24 - Worst possible decision here. The assist call was bad but not even thinking about the inevitable counter call Pillar I just j.HP without thinking. I'm lucky he wasn't in position to get both characters.
24:37 - lol i suck
24:43 - Yaya showed me how to get the confirm off this move midscreen, but I haven't practiced it enough. I don't even attempt it because I have no confidence I'll get it.
Game 2 vs Killjoy
25:45 - Not sure about this Argus. I had no way to do another super to kill Fukua. It worked out but I don't know if it's the right decision.
26:05 - Trying not to point out every drop but this one was really bad. This is such a common thing where the way someone gets in on me is I drop a combo. I was in control of this game and I lose it right here.
26:17 - Got real lucky to not lose Big Band. Not sure if the assist call was bad or not. It would have been great if I was blocking crossup overhead when I did it.
26:34 - I'm as surprised as anyone that this worked.
27:00 - This was the cool reset Warped has mentioned a couple times. I start by faking the cross under I always do then crossing back over. Then, the item drop hits one way and the jab hits on the other side. Warped and Sage don't even notice cause they're talking about Double. What's the point of playing on stream if people don't acknowledge your cool shit >:[
Game 3 vs Killjoy
Not a lot to say about this one actually, I think I played this about perfect. A few execution mistakes but that's about it. No mistakes in decision making that I can see.
Game 4 vs Killjoy
29:23 - I thought he was gonna open j.HP + call Pillar. Maybe I'm too used to fighting Keninblack. My read here doesn't work out but at least I don't get punished for it. A hard read here is a little more defensible than against Fukua because if Double does open j.HP + call assist there's not a ton of openers that beat it which aren't hard reads.
29:38 - I try to bait a car here. Killjoy doesn't take the bait. Fine by me, I'm in a good position either way. Apparently I would have gotten Sage with this.
29:55 - Starting from here I'm trying to zone without using Brass for a little bit so Big Band's health can recover. I'm not very confident in my solo Peacock zoning but I feel like I did a good job with it here.
30:37 - You know, I noticed during the Argus that Fukua hit the ground and I wasn't going to be able to do L George xx Argus, then by the time the Road Roller ends I forget it. Short term memory of a goldfish. At least I realize after throwing the bomb that Argus won't hit and I don't waste the meter.
9:43 - I'm reacting to Shade's name being wrong on the stream, if you were wondering.
9:58 - Shade attempts to tiger knee a Bypass here (presumably, I can't imagine he wanted the ground version). I didn't notice this at the time and should have taken it as a sign that he was looking for a pattern that he could Bypass through. If I knew he was looking for Bypass I would have adjusted my patterns. This becomes relevant later.
10:18 - I should have let the item go here. As soon as the airplane whiffed I should have realized that H item was about to become irrelevant. I don't, and Shade gets close to me while I'm charging the wrong strength of item. This could have ended really bad for me.
10:21 - Again charging the wrong strength of item drop. Should have been M. Could have done my standard trick of charge M and then fake teleport to either punish an over aggressive approach or to get some space. Instead I just get hit.
10:34 - Missed a hit confirm into Argus.
10:55 - I think it's worth sacrificing a little health on Big Band here to eliminate the threat of level 3, it was Shade's only real way to get back in the game at this point.
11:07 - I mysteriously decide not to kill Parasoul and win the game. No clue what I was thinking. This is also the wrong spacing for this burst bait, it doesn't work in the corner.
Game 2 vs Shade
11:41 - The idea behind this opener is that j.HK will cover air approaches and Brass will cover ground approaches, but Big Band gets stuffed by Hairball assist. Maybe this isn't a good opener against this team. Feels like there should be a read here that could get me a happy birthday on Val and Filia but I can't think of one, and I'm not sure how much I want to lab it considering Val with Hairball assist isn't that common.
11:44 - Greedy as fuck teleport to get out of the corner. I should have gotten blown up for this. I might have been trying to make it safe with Big Band assist but of course he was on cooldown from being hit 3 seconds ago. Bad situational awareness on my part.
11:50 - I screw up throwing an M bomb, probably because it was still on cooldown. Wouldn't have worked anyways, the pattern I was going for loses to the Bypass that Shade does here. Item drop wasn't on cooldown, I should have done that instead. Would have stuffed Bypass.
12:02 - Really good Hairball call by Shade. I can't make my fake teleport safe with item drop because Filia takes the hit for him. I probably couldn't have beaten it with Brass either, it would have lost like it did earlier. Thinking about it more I should probably learn how to beat this assist, it's a real problem.
12:12 - How come no one can block this? Warped even says "same side" before I do it.
12:32 - I should have grabbed here. I know Shade likes to downback and call Pillar when he feels pressure. I wasn't thinking about that, I was thinking about the hit confirm off Brass I had just missed. Probably also getting inpatient because Shade was low on life, I might have thought I could do a blockstring into a special and chip him.
12:42 - lol why does anyone even get excited, of course I don't have these. I tried to make one up on the spot but H divekick doesn't side switch on assists. I haven't practiced these with any of my characters. I guess Squigly's is just [s.HK j.MP]xN according to Sage so I'll try that later.
13:08 - This setup is probably fine, Shade just guesses right (and I guess I'm wrong, he doesn't always downback, heh). But I point it out because there was no real reason not to call Peacock assist here for a better setup. Not used to having the team in this order.
13:11 - Should have cancelled into super here to kill. I don't think it would have killed on the last one but this one it would have for sure. Actually I don't think I even hit confirmed the Cymbal Clash, this looks like L Brass, which I do as a frame trap when Cymbals is blocked.
13:23 - I'm notoriously bad at reversals so I'm glad I was able to get one here when I really needed it. Getting an accidental jab and getting counter hit would have really sucked. Dropped the combo after though, oops.
13:44 - Everyone goes nuts here but I actually screwed this up. It's not a mixup, you can just combo into that jab. I just didn't get the link.
Game 3 vs Shade
14:25 - You can bait Bypass xx Scalpels like this but I didn't time it right. Annoying because that's the whole reason I did the fake teleport.
14:37 - Again not paying attention to my assists being on cooldown. Squigly was supposed to show up here but the red light was on. Need to pay more attention.
14:57 - I beat Bypass with item drop here so at least I made the adjustment even if I missed this earlier.
15:07 - Didn't DHC here because I wasn't confident that Big Band was really available to DHC into and also because I was worried about George screwing up the combo. The Argus xx Opera xx SSJ thing is cool but it's a bit inconsistent.
15:15 - Here I definitely could have done it and I think it's a mistake that I didn't.
15:27 - Can't help but be a little amused at Sage saying I'm too conservative with meter as I spend 4 bars in 9 in game seconds. He's right though.
Game 1 vs Killjoy
24:01 - I make a hard read on fireball super (a common Fukua opener vs Peacock) and j.LK to beat it. This was a bad idea for two reasons. One, Killjoy had tried this when I played him earlier and it didn't pan out, so naturally he would be hesitant to try it again. Two, the risk reward isn't there. If I'm right about the fireball I can just block and pushblock, which is what I did earlier; it's a safe option that leaves me up a bar and if I'm wrong it's not that risky. What I did instead was super risky and I get blown up for it. Killjoy lets me off the hook here but it could have gone much worse.
24:10 - Really good read by Killjoy that he oddly never attempts at any point for the rest of the set. I could have used s.HP instead of bombs here and left myself able to teleport if he went for BFF, but I wasn't thinking about that option.
24:19 - I thought I blocked this. I asked Killjoy if he made it hit same side. He didn't answer but he did smile. I think it hit same side.
24:24 - Worst possible decision here. The assist call was bad but not even thinking about the inevitable counter call Pillar I just j.HP without thinking. I'm lucky he wasn't in position to get both characters.
24:37 - lol i suck
24:43 - Yaya showed me how to get the confirm off this move midscreen, but I haven't practiced it enough. I don't even attempt it because I have no confidence I'll get it.
Game 2 vs Killjoy
25:45 - Not sure about this Argus. I had no way to do another super to kill Fukua. It worked out but I don't know if it's the right decision.
26:05 - Trying not to point out every drop but this one was really bad. This is such a common thing where the way someone gets in on me is I drop a combo. I was in control of this game and I lose it right here.
26:17 - Got real lucky to not lose Big Band. Not sure if the assist call was bad or not. It would have been great if I was blocking crossup overhead when I did it.
26:34 - I'm as surprised as anyone that this worked.
27:00 - This was the cool reset Warped has mentioned a couple times. I start by faking the cross under I always do then crossing back over. Then, the item drop hits one way and the jab hits on the other side. Warped and Sage don't even notice cause they're talking about Double. What's the point of playing on stream if people don't acknowledge your cool shit >:[
Game 3 vs Killjoy
Not a lot to say about this one actually, I think I played this about perfect. A few execution mistakes but that's about it. No mistakes in decision making that I can see.
Game 4 vs Killjoy
29:23 - I thought he was gonna open j.HP + call Pillar. Maybe I'm too used to fighting Keninblack. My read here doesn't work out but at least I don't get punished for it. A hard read here is a little more defensible than against Fukua because if Double does open j.HP + call assist there's not a ton of openers that beat it which aren't hard reads.
29:38 - I try to bait a car here. Killjoy doesn't take the bait. Fine by me, I'm in a good position either way. Apparently I would have gotten Sage with this.
29:55 - Starting from here I'm trying to zone without using Brass for a little bit so Big Band's health can recover. I'm not very confident in my solo Peacock zoning but I feel like I did a good job with it here.
30:37 - You know, I noticed during the Argus that Fukua hit the ground and I wasn't going to be able to do L George xx Argus, then by the time the Road Roller ends I forget it. Short term memory of a goldfish. At least I realize after throwing the bomb that Argus won't hit and I don't waste the meter.
-Work on the situational combos more:
- Big Band air grab
- Tympani Drive
- SSJ xx Lenny
- Midscreen assist kills (with everyone)
- Cymbal Clash (midscreen)
-Pay more attention to when my assists aren't available
-Always spend the meter to kill (I'm good about this with Squigly and Big Band, not so much with Peacock)
-Use s.HP to bait BFF when Fukua is in range for it, cancel into teleport if she does it
-React to Inevitable Snuggle (someday...)
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