Give me advice anyways, also upload the set
They don't call us complainwheels for nothin. Sage is honorary complainwheel based on like for painwheel despite not really playing her
I found that part of the post particularly true.
u should.
L Brass is really good, I use it alllllllllllll the time. If you think about poking from midrange, try that.Based on @ClarenceMage's advice I've started using L Brass more at neutral. This is a move that I really only used as a frame trap after Cymbal Clash was blocked, but ClarenceMage insists it is bonkers and you should do it all the time.
The frame trap is L Brass, L Beat Extend + call assist. The idea being you use an assist that will keep your Beat Extend safe if they're blocking. Drag n Bite used to work great for this. M Bomber is not as good since they can duck the second hit.A train is death if it fails though. LP Brass is -6, that is a pretty significant thing for me.
I use A train as a hard read, LP Brass as more of a neutral game tool. Granted, LP Brass works much better when they are already afraid of jumping at that range. Chicken block/superjump can make even LP Brass an unsafe poke.
I don't like LP Brass > anything as a frametrap. People tend to start pressure with lights and LP Brass is already -6, so unless your opponent is slow and you are perfect, most things aren't going to work, HP Beat Extend I guess, but that read is pretty hard.
Based on @ClarenceMage's advice I've started using L Brass more at neutral. This is a move that I really only used as a frame trap after Cymbal Clash was blocked, but ClarenceMage insists it is bonkers and you should do it all the time. I played a bit last night (which only like 3 people could see due to the problems Twitch was having) where I went out of my way to try to hit people with this move, and like... I'm not really seeing it? There is definitely a spacing where L Brass is difficult to challenge but setting up that spacing is pretty difficult. Maybe there's something I'm not getting.
Man I'm not gonna end my combo in A-Train and then go for L Brass as my setup, that's crazy talk. If I land a hit I'm going for the kill.I think the reason you're not seeing it is that your rushdown is great and that you were going for resets more than ending your combos. You weren't allowing yourself or your opponent to get in the space where L Brass would work. Ideally, you want to hit with the fist portion of the Brass Knuckle and that's only possible if your opponent is some distance away. BB's combo enders (SSJ, A-Train, Brass Knuckles) all push the opponent away, allowing you to reach that place again. You just weren't using those and seemed to be saving meter for Double.
I guess? I mean your math checks out. I haven't had this frame trap beaten yet, though.
If I land a hit, I am going to kill the character I'm hitting then the entire rest of my opponent's team. Meter's irrelevant.No it's not, what if you don't have enough meter to go for the kill? What if the opponent has more life than you can do damage in a combo? What if you're fighting someone you don't want to get close?
The L Brass is not your setup, it's just an option you have when you knock your opponent across the screen.
There are times when you can't go for the kill and have to be ready for a neutral fight.
Yeah. My uncle works at Nintendo and gave me the cheat codes for the better combos. Only I can use them though.
mcpeanuts said:
Man if I can be straight with you for a sec I don't even remember what we're arguing about. I think we were talking about L Brass at some point but now we're on a tangent of a tangent which is kind of incredible considering we've only been going back and forth for like 4 posts or something.That doesn't even make sense because Skullgirls is a Lab Zero game made by Mike Z and friends. Nintendo has nothing to do with this game.
Anyway, if you're confident in your skills to kill off one touch, more power to you. However, your resorting to sarcasm and this statement:
it seems to me you lack the confidence to make this possible.
Sure I'll be on tonight at like 8pm eastern if you wanna play then. If you have Skype that's a plus.@mcpeanuts, would you be interested in running a set with me sometime soon? I'm also trying to level up my Big Band and I think we could both learn a lot from the stream.
I think L A-Train is good and I should be using it more. I kind of autopilot my blockstrings and always end in Giant Step. A-Train is good to catch people who are expecting the Giant Step and are holding neutral back (use L A-Train) or upback (use M). If you feel like you have a good read on which was your opponent is blocking I think it's worth using. It's particularly good if you have some sort of DHC which will get you real damage off it (which I do with both Double and Peacock).You can also use the Konami Code in skullgirls to get 30 lives, what does your uncle think about that?
Real talk though - L brass in neutral is really good at it's max range ( which is deceivingly large, the hitbox extends past his "knuckles" just a tad ). Even if not to convert off of or do crazy damage, I think it's good to remind your opponent that it is an option and it can keep them in locked in place while you remain safe. It shouldn't be abused and you certainly don't want to put yourself back in neutral just to use it, but it has it's place.
How do you feel about L A-train? The only time I use it is after a light attack is blocked, sometimes on hit since the startup is slower than their hitstun, but way less often on hit since you can do more damage from a combo. Again, I try to throw it out to remind my opponent that I have that option more than anything else.
Sure I can be on around that time next Monday.