I actually personally hate this statement. I know that it's true for other people, but the reason why I play SkullGirls and why I'm supporting Indivisible is because they are fun. They're fun and it has a layer of intuitive design that rewards the player for actually using their brain. I've seen comments about both SG and Indivisible that the games are boring, and the only reason why that is because that player isn't opening themselves up to the possibility for other stuff in the game, that they are limiting themselves and forcing the game to be boring. It's a certain lvl of "I've shown you the basics, from here on out I'm not going to hold your hand, think it up yourself kid" that Mike Z brings to the table, unfortunately this is something a lot of gamers have never gotten used to, they just got spoiled by games constantly guiding the player's hand.
But the second you do open yourself to the potential that both of these games have, a whole new world opens up. And this is the case with Indivisible, I know the limits due to it being a prototype, but I can also see that there is so much more that can be brought to the table if the game gets funded. And that thought alone wets my mouth with this hunger of possible combos, exploration, character building; that there is just so much here that I can't really describe my feeling beyond this urge, this fire in my bones, telling me that this game needs to happen.
And it saddens me to hear a comment about things like "perverts like it because it shows T&A, but it also has strong female leads so SJW don't get their shirts all tied up in a knot"
That's not what Lab Zero is about.