Demifiend
Active Member
Thanks for responding, i guess (I'm sorry for any annoying shitpost to all of you)
Back to the main topic, as you said, Tungar is so dope and cool, he looks an Arabic swordsman of some type, eager to see his origins.
I'm pretty sure urumi is an Indian thing. This guys looks Indian ehough to me, although I'm not really good with guessing origin by appearance.
Invisible. Indefinable. Indelible. Inedible. Invincible. Inconceivable.
It makes you wonder how much of his scars were from enemies and how much were self-inflicted.
HAHAHAHAHAhahahahahaaaa....nothing's ever as simple as it looks.
They can't do that in VP2, either, though. You move around first and when you engage the enemy your position determines how the battle is laid out. This is sort of how Indivisible works, only the "moving around" part happens in the level.
It's just like Cerabella in my Skull Girls.
Wait, so where you engage the enemy affects the battle? Will there be characters that levitate/fly or you're referring to ranged chars like Zebei?
Yes, and probably but nobody does anything except walk/run in the prototype, I meant how they attack.
Kinda. I'm assuming it'll be a little more involved than the simple way Trigger did it.
Bro Chrono Trigger got intense.
No. I mean, yeah, but since you can attack in the world and they can attack in the world, it's who gets hit.
Good question, Michael Zaimont. Good question.
Do not address me that way. Point taken, but don't.