Eh, I never like the way DS or any of the other Souls games did their story. It doesn't really make the boss fights make sense. They're more there to act as obstacles to the next area or item you need. Yes, there can be buildup to them, but it still doesn't explain why they tie into everything. I does occasionally make sense, like the Father Gascione fight in Bloodborne, but stuff like the final boss of Bloodborne, the old man in the wheelchair, it didn't make any sense. "Oh, you did all this and killed all these enemies. Now that the night is over, I have to kill you. Why? Uhh...this whole event was too traumatic for you or something." I felt tacked on and unnecessary. I don't care how "genius" the plot is, if it isn't involving or given to me, the player, in a cohesive way that ties my actions to the fights and trials I'm going through, I don't feel immersed. There are exceptions to this, of course. As I said earlier, the Father Gascione fight in Bloodborne and the final boss of DS both felt like they made sense and were placed appropriately. I just can't say I felt the plot did anything for the game itself. Especially in games like Bloodborne. I've beaten Bloodborne twice and understand a ton of the backstory and world lore, but I still have no idea what our goal was aside from just killing all these beasts and try to make sure we're not the only sane ones left afterwards. The locations didn't feel totally justified aside from places to go and explore as places to explore.
My point being that I feel a plot should be more involved and actively apart of the adventure in games like DS or just games in general. We know L0 is capable of great writing, why not make it an actually grand adventure? It doesn't have to be the most explanitive, but at the same time, I'd be seriously disappointed if there weren't buildup, reasons, and an actively engaging plot. I can see the style working with more of a Castlevania-style approach to the plot, which a big journey and a big enemy that may not be actively shown to you, but is actively built up and explained and given reason.
Also, they stated the game would be an action RPG, doesn't that usually mean its not a straight up turned based RPG like Valkyria Profile?