Kit Ballard
Well-Known Member
I think this game will take a more serious animation style. But I do hope there's some unanimate objects that are animated (Like most the skulls depicted around Skullgirls), for some humor.
Hey, we have a question for everybody!
Alrighty. Shipping costs for physical rewards on Skullgirls ended up being...let's just go with "significant", compared to the manufacturing costs.
So, since we're planning on having some physical rewards for Indivisible, we decided to ask this ahead of time.
If you'd back the campaign and get physical rewards, would you prefer:
- to pay the regular shipping cost, and wait until the game comes out so that your game and the physical rewards can be shipped together?
or
- to pay a bit more for shipping, and receive your physical rewards way before the game comes out, in a separate shipment from the game itself?
If you have an opinion, please answer the straw poll here: http://strawpoll.me/5306848
It's hard to ship something that doesn't exist. :^)
Er. If you want one I can send you one...
That is probably the separate shipments, oddly enough...actually I am corrected, it's not. :^P
That's basically the same. (^.^)
It's weird, but I'll remember. You send people things all the time!
My guess is behind that there will be a button for both. In the video, she can use the axe on the ground as well, so I doubt that they would replace your wall cling button just because you're wielding a weapon.
From what we've seen, there's gonna be an action button that uses the different weapons based on which weapon is selected. We saw Ajna do the axe chop in the air AND the axe slash to open a door in the demo vid, so I think it's safe to say the Axe will have an action for in air and on the ground, as we've seen. Heck, it might even have a crouching action, though I doubt that.
Wall jump is Jump.
This is a fighting game forum, I don't think anyone here needs to worry about our fingers tiring.
You should try to eat Smash instead