FakeangeL
When's the real main character?
- Joined
- Sep 2, 2013
- Messages
- 550
- Reaction score
- 310
- Points
- 63
- Age
- 32
There is a great invention for people who want to see a game's story but doesn't want to play it. It's called youtube.
Yeah, it's totally great. Except that doesn't give Lab Zero another sale.
Depends on how easily it can be done. Besides, my point in the discussion isn't that it's something that NEEDS to be in. Just that it's kind of weird that it's said that it's something that needs to be hidden or 'earned' if it *is* implemented.
You do remember, that Mike implemented features for blind people in Skullgirls, right? Can't imagine that was worth it monetarily.
100%. Or rather, there will be people who will buy the game that would quit midway through, and this lets them enjoy the whole thing.
like what?
Beo's chair and Fortune's head-off constantly make sound?
Also in one of the patches Mike made the game compatible with programs that read out loud the options you are hovering over right now.
The issue at hand with the topic as I brought it up, like in that article, was that it isn't the gameplay in general, it was the combat being difficult. People still enjoy the feeling of controlling a character, exploring an environment, and probably mashing some buttons in simple combat, but can't find the drive to pull themselves up against the challengeing combat stuff. There still is something to be had with playing the game, just that some people don't want to deal with frustration when they can't understand something that's at play in the mechanics.
Souls games aren't really hard insomuch as they're different.
Then the game is not for them.
Unless the designers want to include the option. Which would make it for them after all.
Well, if an option like that is implemented if somebody actually does want to buy it and play it that way then it's win/win.
So, is your argument that easy/story modes shouldn't exist in a game because it somehow ruins how the game is "meant" to be experienced?
Experience for yourself:
Nope, they're basically standard for beat-em-ups.
Er? You don't have to optimize nothin' to play or enjoy Indivisible. Plenty of people told me, "When I finally learned blocking against the boss, that was when everything really clicked and the prototype became a ton of fun."
Or maybe the platforming, or maybe the exploration. Or maybe the fact that they understand but don't LIKE the combat, which is what happened to me with the Souls games.
The prototype has that, though, it's called "mash buttons". You're still gonna die without blocking. Even with auto-combo in UNieL, you still have to defend. It was the neutral game that people didn't understand. :^P
If you just want to tank it, all you really need is balancing healing and blocking. Slow is not necessary at all, nor are supers.I felt that the three mechanics that were most important in defeating the boss in the prototype is Razmi's down + attack, knowing when to use a special in accordance to your action bar and just blocking the reactable stuff. Blocking is something everyone will get used to especially since you have such a large window to block preemptively depending on your Id meter.
Cool. trying it out now.Experience for yourself:
1. Go get ClipReader here.
2. Add the launch option -useclipboard (or -useclipboardsound which will make a sound anytime anything new is copied to the clipboard, which you don't really want with ClipReader).
3. Run the game.
There were hella articles about this stuff back when I did it.
Extra Credits made an episode on Souls actually already having easy mode. You just use spells or bow and that really simplifies things for you. By adding exploitables skills/items/tactics devs can let people decide for themselves how challenging the game should be. As a slacker kind of player I appreciate that.
I think this could fit pretty well into the game: An early-met Incarnation or weapon that, while overpowered compared to things nearby, doesn't have any room to grow and is kind of boring to use, encouraging players not to use him. Perhaps that's Dhar's character arc. "Oh just kill it already, here." "Nonononononono, you stay inside while I learn more about this wide world around us."
I couldn't dodge roll through the hand sweeps naked and kept getting knocked into the hole. I switched to havel's just for fun and somehow dodged everything perfectly. :/
We'll make sure Ajna starts with enough canned rations to survive for the length of the game, don't worry.