Telling the player "Oh. You only MOSTLY cleared the game. Good job!" pretty much taunted us to push the boundaries of the game to find it, making it less of a secret and more of an obscure and frustrating objective the game expected the player to look for.
Er? I think that's your own hangup.
You only even get that message if you went and
looked for the first one, you just get Clear Time otherwise. And if you went to go look for secrets already, why not tell you you didn't find 'em all? At the point at which you're looking, I think you made it fair game to be told that.
Eh. All I'm saying is that there are some players who walk to every nook and cranny and bang their weapons against everything, and then players who try everything they can think of to exploit the game's mechanics. I'm the former, and the game taunted me because I wasn't the latter. Which was frustrating.
Technically, if you didn't bother to figure out a way to bang the appropriate weapon against the appropriate wall, you didn't fulfill your initial goal either, did you?
You just want to do the easy stuff and find everything? Yes, banging your weapon against all the parts of the map is easy, just time-consuming.
This is like saying, "Why can't I get Parasoul's achievement by playing Cerebella?" I mean come on, you MUST realize that.
and I don't even know "where" the game taught you how to do the move, as there's no place to really need it... unless... it's part of the "Climbing out of the pit" thing...?
Does everything need to be taught, including how to find hidden stuff? I don't think so - why make it hidden, then, why not just have big signs or have the game play itself?
Where did this (incredibly frustrating) mentality come from, anyway? I agree with teaching players basic mechanics so they are impossible to miss, but I refuse to assume people are idiots and need to be spoon-fed everything. And I refuse to EXPLAIN how to find secrets, that's why they're SECRET.